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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-09-24
feat: casino table ux: aliases, rebet hints, deadline notifications, ↵
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spectator mode
2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
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double-pay, and quality/economy gaps
2026-09-18
fix: harden economy recovery, shutdown concurrency, world validation, and ↵
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inventory-loss paths
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-09-16
chore: staticcheck and gofmt cleanups
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2026-09-15
feat: single-owner game state, transactional lifecycle, durable money on ↵
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server stop
2026-09-15
fix: atomic saves, casino RNG/config isolation, tick lifecycle
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2026-07-17
feat: add test for mob aggro
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2026-07-17
refactor: deterministic per-tick subscriber ordering (now fires in same ↵
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order registered)
2026-07-09
refactor: simplify yaml, remove support for old scalar fields
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2026-06-16
feat: overhauled ansi color, added prompt options
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
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2026-06-09
first commit
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