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2026-07-10feat(admin): update search to use standard condition/action framework rather ...historia
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-09feat: message actions are now sequences of messages with settable delayshistoria
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same conditions/actions...historia
2026-07-08feat: object and mob steal tables can include both tables and itemshistoria
2026-07-08feat: multi-tool gather objects correctly handled. hide more irrelevant fishi...historia
2026-07-07fix: agility course creation fixed and improved in admin web guihistoria
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-05feat: courses gui overhaul, add course tab to map, add hidden exits to give c...historia
2026-07-05feat: remove deprecated use/station interaction modelhistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if safes...historia
2026-07-01feat: shop system removed from talk system, added per-item restock and variab...historia
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-07-01feat: admin gui map, item, and objects mostly completehistoria
2026-07-01feat: item messaging standardized, custom messages for production paths imple...historia
2026-07-01feat: qol improvements to items crud in admin guihistoria
2026-06-30feat: admin gui object CRUD is much nicerhistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25feat: yaml conversation trees more robusthistoria
2026-06-25slop refactorhistoria