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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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path:
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internal
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behavior
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types.go
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2026-07-08
feat: unify on use, on look, and on kill. all support same conditions/actions...
historia
2026-07-08
feat: object and mob steal tables can include both tables and items
historia
2026-07-08
feat: multi-tool gather objects correctly handled. hide more irrelevant fishi...
historia
2026-07-07
fix: agility course creation fixed and improved in admin web gui
historia
2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give c...
historia
2026-07-05
feat: remove deprecated use/station interaction model
historia
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if safes...
historia
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-07-01
feat: admin gui map, item, and objects mostly complete
historia
2026-07-01
feat: item messaging standardized, custom messages for production paths imple...
historia
2026-06-30
feat: admin gui object CRUD is much nicer
historia
2026-06-27
feat: recall/home cmd, line break option
historia
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
historia