| Age | Commit message (Expand) | Author |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-07-31 | feat: casino framework and basic slot machine | historia |
| 2026-07-10 | feat(admin): better toggle on trigger page, removed irrelevant value field fo... | historia |
| 2026-07-10 | feat(admin): update search to use standard condition/action framework rather ... | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-09 | feat: message actions are now sequences of messages with settable delays | historia |
| 2026-07-09 | refactor: simplify yaml, remove support for old scalar fields | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-08 | feat: multi-tool gather objects correctly handled. hide more irrelevant fishi... | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-05 | feat: remove deprecated use/station interaction model | historia |
| 2026-07-01 | feat: shop system removed from talk system, added per-item restock and variab... | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-07-01 | feat: admin gui map, item, and objects mostly complete | historia |
| 2026-07-01 | feat: item messaging standardized, custom messages for production paths imple... | historia |
| 2026-07-01 | feat: qol improvements to items crud in admin gui | historia |
| 2026-06-30 | feat: admin gui object CRUD is much nicer | historia |
| 2026-06-26 | feat: simplified conversation trees and output won't overwrite prompts now | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | slop refactor | historia |