| Age | Commit message (Expand) | Author |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-09 | feat(admin): nested condition/action buttons to manage complex YAML | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-08 | feat: object and mob steal tables can include both tables and items | historia |
| 2026-07-05 | feat: duplicate items/obj/mobs from sidebar. item inputs fields changed to se... | historia |
| 2026-07-05 | feat: renameable directories and files in admin gui | historia |
| 2026-07-05 | fix: restructure steal yaml, update admin web gui | historia |
| 2026-07-05 | fix: use interaction cards in admin gui work, fix card css on object tab | historia |
| 2026-07-04 | feat: drag/drop files in gui to change directories | historia |
| 2026-07-04 | feat: admin gui move objects between directories and better toolbar wrapping | historia |
| 2026-07-03 | feat: card ui added to drops, hazards, techs, and mods in admin gui | historia |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if safes... | historia |
| 2026-07-01 | mob combat stats overhauled and standardized | historia |
| 2026-07-01 | feat: shop system removed from talk system, added per-item restock and variab... | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-07-01 | feat: admin gui card code unified, unhinged conversation tree GUI sort of imp... | historia |