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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-09-30
feat: additional craps variants added, standardizard casino command hints
historia
2026-09-30
feat: bank craps added to casino
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2026-09-30
feat: restyle roulette presentation
historia
2026-09-29
feat: roulette history tracker
historia
2026-09-29
feat: better roulette racetrack graphics and payout table
historia
2026-09-29
feat: roulette racetrack betting, rename casino to domita fortuna
historia
2026-09-29
feat: roulette bets street, corner, split, etc.
historia
2026-09-29
fix: roulette table box drawing characters
historia
2026-09-29
feat: roulette in domita casino
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2026-09-24
feat: additional baca and bj rules variants
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2026-09-20
feat: new placeholder world
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2026-09-19
refactor: simplifcation, change how rooms are stored in player yaml, remove ↵
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legacy code
2026-09-18
feat: better card ascii art
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2026-09-18
chore: untrack economy journal (runtime state)
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2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
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double-pay, and quality/economy gaps
2026-09-18
fix: more casino, economy, gameplay, security, and world data hardening gaps
historia
2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
historia
2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
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2026-09-18
fix: harden economy recovery, shutdown concurrency, world validation, and ↵
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inventory-loss paths
2026-09-16
chore: staticcheck and gofmt cleanups
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2026-09-15
feat: quit now allows quit in middle of casino game
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2026-09-15
fix: help topics (newplayer, title/body files), help aliases, and table ↵
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width rebalancing
2026-09-05
fix: max bet no longer listed numerically, non-bettors can leave mid-round
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2026-08-03
feat: new color 'command', color tag system implemented
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2026-08-03
feat: multiplayer baccarat game
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2026-08-03
refactor: casino game slop refactor
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2026-07-31
feat: casino framework and basic slot machine
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2026-07-18
feat(admin): admin color page more accurately represents game
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2026-07-17
feat: update mob aggro from 1-tick to 33% chance per tick to interact with ↵
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run system
2026-07-17
feat: add automatic flee on third failed flee attempt
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2026-07-17
feat: update mob flee mechanics with new energy system
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2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
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update graceful set
2026-07-14
feat: new default color scheme
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2026-07-14
fix(admin): tech tab loading yaml and css
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2026-07-14
feat(admin): copy paste rooms on map, swap rooms with adjacent rooms
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2026-07-13
feat(admin): convert players page into characters page with basic stats/yaml
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2026-07-13
feat(admin): triggers organized by directory, support duplicate and delete
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2026-07-13
refactor(admin): simplify css and js of card collapsing and side bar directories
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2026-07-13
feat(admin): reminder text for color tags and item variables, improve ↵
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placeholder text
2026-07-13
feat(admin): hide irrelevant combat stats for task mobs, show relevant ↵
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combat stats for hazards
2026-07-12
feat: remains drop is optional
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2026-07-11
feat(admin): unify context menu, add context menu to files tab
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2026-07-10
feat(admin): remove unused fields from drop tables
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2026-07-10
fix(admin): fix remove buttons on onenter/onexit
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2026-07-10
fix(admin): triggers page styling fixes
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2026-07-10
feat(admin): better toggle on trigger page, removed irrelevant value field ↵
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for clarity
2026-07-10
feat: equal-sized buttons for conditions/actions
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2026-07-10
feat(admin): exit conditions in map gui match style of all other conditions
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2026-07-10
fix(admin): auto-save map triggers on blur
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2026-07-10
feat(admin): add triggers to rooms, add global triggers
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