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2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if ↵historia
safespotting)
2026-07-01mob combat stats overhauled and standardizedhistoria
2026-07-01feat: shop system removed from talk system, added per-item restock and ↵historia
variable pricing
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-06-29better dialog color, edge cases on blocked map links fixedhistoria
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, ↵historia
user colors for maps
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25feat: yaml conversation trees more robusthistoria
2026-06-25feat: who, global chat, removed redundant YAML IDshistoria
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-22feat: map now only reveals with exploration. players can set custom map symbols.historia
2026-06-20feat: stop command addedhistoria
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ↵workhorse
added startup checks.
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18feat: crafting roughly implemented (leather, gems, gold, clay, spinning).historia
2026-06-16feat: recipe system, combining items, cooking skillhistoria
2026-06-11feat: web client, get/drop updates and fixeshistoria
2026-06-10feat: implemented janky object interaction modelhistoria
2026-06-09combat, mobs, parsing, toggles, hard disconnect handlinghistoria
2026-06-09first commithistoria