diff options
| author | historia <[not public]> | 2026-06-19 13:28:06 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 13:28:06 -0400 |
| commit | 3a58125d14bb307f861b38c6c5b0a63babde7e08 (patch) | |
| tree | bd89e866447d55e6dffd447d8ef5fabf9b8fbe9d /data/mobs | |
| parent | 575a71dcfed3b9fa44af244836f638a23df05a9a (diff) | |
| download | thehouseoficarus-3a58125d14bb307f861b38c6c5b0a63babde7e08.tar.gz | |
feat: all skills kind of implemented, random prototype content added
Diffstat (limited to 'data/mobs')
| -rw-r--r-- | data/mobs/ancient_construct.yaml | 47 | ||||
| -rw-r--r-- | data/mobs/bandit.yaml | 38 | ||||
| -rw-r--r-- | data/mobs/corrupted_scientist.yaml | 43 | ||||
| -rw-r--r-- | data/mobs/elite_synth.yaml | 43 | ||||
| -rw-r--r-- | data/mobs/enforcer_bot.yaml | 42 | ||||
| -rw-r--r-- | data/mobs/estate_broker.yaml | 7 | ||||
| -rw-r--r-- | data/mobs/feral_cyborg.yaml | 38 | ||||
| -rw-r--r-- | data/mobs/ghoul.yaml | 38 | ||||
| -rw-r--r-- | data/mobs/heavy_mech.yaml | 42 | ||||
| -rw-r--r-- | data/mobs/molten_elemental.yaml | 42 | ||||
| -rw-r--r-- | data/mobs/mutant_rat.yaml | 39 | ||||
| -rw-r--r-- | data/mobs/plasma_wraith.yaml | 43 | ||||
| -rw-r--r-- | data/mobs/psionic_entity.yaml | 46 | ||||
| -rw-r--r-- | data/mobs/sawmill_operator.yaml | 7 | ||||
| -rw-r--r-- | data/mobs/scrap_bot.yaml | 39 | ||||
| -rw-r--r-- | data/mobs/security_turret.yaml | 41 | ||||
| -rw-r--r-- | data/mobs/titan_sentinel.yaml | 41 | ||||
| -rw-r--r-- | data/mobs/veteran_merc.yaml | 42 | ||||
| -rw-r--r-- | data/mobs/void_reaper.yaml | 52 | ||||
| -rw-r--r-- | data/mobs/war_drone.yaml | 42 |
20 files changed, 772 insertions, 0 deletions
diff --git a/data/mobs/ancient_construct.yaml b/data/mobs/ancient_construct.yaml new file mode 100644 index 0000000..0e2d04e --- /dev/null +++ b/data/mobs/ancient_construct.yaml @@ -0,0 +1,47 @@ +id: ancient_construct +name: ancient construct +description: "An impossibly old machine from before the regression, still operational. Its design is alien even by modern standards, covered in glowing runes that predate recorded history." +attack: 58 +strength: 62 +defense: 66 +hp: 152 +speed: 4 +aggressive: true +respawn_ticks: 150 +attack_type: slash +attack_bonus: 55 +strength_bonus: 55 +stab_defense: 95 +slash_defense: 100 +crush_defense: 85 +science_defense: -40 +ranged_defense: 70 +weakness: chaos +idle_descriptions: + - "etches glowing symbols into the air" + - "reconfigures its form with clicking sounds" + - "projects a holographic star map" + - "emits a resonant chime that shakes the walls" +combat_descriptions: + - "slices at %s with a blade of pure light" + - "unleashes a cascade of ancient energy at %s" + - "teleports behind %s and strikes" +drops: + remains: scrap_metal + loot: + - item_id: credits + weight: 40 + quantity: 10000 + - item_id: bloodjunk + weight: 20 + quantity: 8 + - item_id: deathjunk + weight: 15 + quantity: 8 + - table: gem_table + weight: 10 + - item_id: uncut_diamond + weight: 5 + quantity: 3 + - table: herb_table_high + weight: 10 diff --git a/data/mobs/bandit.yaml b/data/mobs/bandit.yaml new file mode 100644 index 0000000..e3cc0ae --- /dev/null +++ b/data/mobs/bandit.yaml @@ -0,0 +1,38 @@ +id: bandit +name: bandit +description: "A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent." +attack: 10 +strength: 12 +defense: 12 +hp: 28 +speed: 5 +aggressive: true +respawn_ticks: 30 +attack_type: slash +attack_bonus: 5 +strength_bonus: 5 +stab_defense: 10 +slash_defense: 15 +crush_defense: 8 +science_defense: -5 +ranged_defense: 12 +idle_descriptions: + - "scans the horizon for targets" + - "wipes a blade on his sleeve" + - "spits on the ground" + - "adjusts a cybernetic knuckle" +combat_descriptions: + - "slashes at %s with a serrated blade" + - "delivers a crushing punch with a cybernetic fist" + - "lunges at %s with a battle cry" +drops: + remains: bones + loot: + - item_id: credits + weight: 70 + quantity: 30 + - item_id: credits + weight: 20 + quantity: 80 + - table: herb_table_low + weight: 10 diff --git a/data/mobs/corrupted_scientist.yaml b/data/mobs/corrupted_scientist.yaml new file mode 100644 index 0000000..962dd3a --- /dev/null +++ b/data/mobs/corrupted_scientist.yaml @@ -0,0 +1,43 @@ +id: corrupted_scientist +name: corrupted scientist +description: "A researcher whose mind was consumed by their own experiments. Energy crackles around their fingertips and their lab coat is singed and tattered." +attack: 1 +strength: 1 +defense: 18 +hp: 40 +science: 50 +speed: 5 +aggressive: true +respawn_ticks: 45 +attack_type: science +attack_bonus: 0 +strength_bonus: 0 +stab_defense: 25 +slash_defense: 25 +crush_defense: 20 +science_defense: 35 +ranged_defense: -5 +weakness: eco +idle_descriptions: + - "mutters incomprehensible formulas" + - "energy arcs between their fingers" + - "scribbles equations on the wall in soot" + - "stares at their own hands in horror" +combat_descriptions: + - "blasts %s with a burst of unstable energy" + - "unleashes a wave of chaotic force at %s" + - "channels raw power through their hands at %s" +drops: + remains: bones + loot: + - item_id: credits + weight: 50 + quantity: 150 + - item_id: solarjunk + weight: 20 + quantity: 2 + - item_id: hydrojunk + weight: 15 + quantity: 2 + - table: herb_table_mid + weight: 15 diff --git a/data/mobs/elite_synth.yaml b/data/mobs/elite_synth.yaml new file mode 100644 index 0000000..9a4a3e8 --- /dev/null +++ b/data/mobs/elite_synth.yaml @@ -0,0 +1,43 @@ +id: elite_synth +name: elite synth +description: "A sleek combat android with glowing blue optics and a compact energy weapon. Its chassis is polished alloy and its movements are disturbingly fluid." +attack: 1 +strength: 1 +defense: 38 +hp: 104 +science: 65 +speed: 4 +aggressive: true +respawn_ticks: 75 +attack_type: science +attack_bonus: 0 +strength_bonus: 0 +stab_defense: 45 +slash_defense: 45 +crush_defense: 40 +science_defense: 55 +ranged_defense: -15 +weakness: chaos +idle_descriptions: + - "calibrates targeting sensors with a soft chime" + - "projects a holographic tactical display" + - "emits a binary chirp" + - "reconfigures its weapon array silently" +combat_descriptions: + - "unleashes a coherent energy beam at %s" + - "fires a pulse of disruptor energy at %s" + - "overloads its emitters and blasts %s" +drops: + remains: circuit_board + loot: + - item_id: credits + weight: 50 + quantity: 1500 + - item_id: biojunk + weight: 20 + quantity: 3 + - item_id: naturejunk + weight: 15 + quantity: 3 + - table: gem_table + weight: 15 diff --git a/data/mobs/enforcer_bot.yaml b/data/mobs/enforcer_bot.yaml new file mode 100644 index 0000000..623e210 --- /dev/null +++ b/data/mobs/enforcer_bot.yaml @@ -0,0 +1,42 @@ +id: enforcer_bot +name: enforcer bot +description: "A heavy riot control automaton with impact shields and a shock baton. It moves with deliberate, crushing steps." +attack: 30 +strength: 35 +defense: 32 +hp: 70 +speed: 5 +aggressive: true +respawn_ticks: 55 +attack_type: crush +attack_bonus: 25 +strength_bonus: 25 +stab_defense: 40 +slash_defense: 40 +crush_defense: 50 +science_defense: -15 +ranged_defense: 30 +weakness: solar +idle_descriptions: + - "patrols the area with heavy footsteps" + - "deploys its riot shield with a hiss" + - "announces a warning in garbled speech" + - "tests its shock baton against a wall" +combat_descriptions: + - "smashes %s with a shock baton" + - "slams its riot shield into %s" + - "delivers a stunning blow to %s" +drops: + remains: scrap_metal + loot: + - item_id: credits + weight: 60 + quantity: 350 + - item_id: scrap_metal + weight: 20 + quantity: 5 + - item_id: credits + weight: 15 + quantity: 800 + - table: gem_table + weight: 5 diff --git a/data/mobs/estate_broker.yaml b/data/mobs/estate_broker.yaml new file mode 100644 index 0000000..0b56c4c --- /dev/null +++ b/data/mobs/estate_broker.yaml @@ -0,0 +1,7 @@ +id: estate_broker +name: estate broker +behavior: estate_broker_talk +unique: true +color: "227" +description: "A sharply-dressed real estate agent with a datapad and a practiced smile." +idle: "The estate broker flashes a professional smile." diff --git a/data/mobs/feral_cyborg.yaml b/data/mobs/feral_cyborg.yaml new file mode 100644 index 0000000..e05f01b --- /dev/null +++ b/data/mobs/feral_cyborg.yaml @@ -0,0 +1,38 @@ +id: feral_cyborg +name: feral cyborg +description: "A heavily augmented human whose implants have driven them to madness. Razor-sharp blades extend from their forearms and their optical implant glows red." +attack: 34 +strength: 36 +defense: 32 +hp: 82 +speed: 4 +aggressive: true +respawn_ticks: 50 +attack_type: slash +attack_bonus: 30 +strength_bonus: 28 +stab_defense: 35 +slash_defense: 45 +crush_defense: 30 +science_defense: -10 +ranged_defense: 35 +idle_descriptions: + - "paces back and forth, muttering" + - "retracts and extends forearm blades" + - "emits a distorted laugh" + - "scratches at their own cybernetics" +combat_descriptions: + - "slashes %s with forearm blades" + - "delivers a powered kick to %s" + - "grapples %s with augmented strength" +drops: + remains: bones + loot: + - item_id: credits + weight: 60 + quantity: 300 + - item_id: scrap_metal + weight: 25 + quantity: 3 + - table: herb_table_mid + weight: 15 diff --git a/data/mobs/ghoul.yaml b/data/mobs/ghoul.yaml new file mode 100644 index 0000000..4c4bfa8 --- /dev/null +++ b/data/mobs/ghoul.yaml @@ -0,0 +1,38 @@ +id: ghoul +name: ghoul +description: "A radiation-scarred crew member, barely recognizable as human. Its flesh glows faintly and its eyes are hollow sockets." +attack: 22 +strength: 22 +defense: 20 +hp: 54 +speed: 4 +aggressive: true +respawn_ticks: 35 +attack_type: crush +attack_bonus: 15 +strength_bonus: 12 +stab_defense: 20 +slash_defense: 25 +crush_defense: 15 +science_defense: -5 +ranged_defense: 20 +weakness: hydro +idle_descriptions: + - "shambles aimlessly and moans" + - "scratches at the walls leaving glowing marks" + - "stares blankly into the darkness" + - "emits a low, rattling groan" +combat_descriptions: + - "claws at %s with irradiated hands" + - "lunges at %s with a gurgling shriek" + - "bites %s with decaying teeth" +drops: + remains: bones + loot: + - item_id: credits + weight: 60 + quantity: 80 + - item_id: scrap_metal + weight: 25 + - table: herb_table_low + weight: 15 diff --git a/data/mobs/heavy_mech.yaml b/data/mobs/heavy_mech.yaml new file mode 100644 index 0000000..fa8db8c --- /dev/null +++ b/data/mobs/heavy_mech.yaml @@ -0,0 +1,42 @@ +id: heavy_mech +name: heavy mech +description: "A lumbering assault mech with layered armor plating and a rotary cannon arm. Steam vents from its exhaust ports with each step." +attack: 40 +strength: 44 +defense: 44 +hp: 94 +speed: 5 +aggressive: true +respawn_ticks: 70 +attack_type: crush +attack_bonus: 35 +strength_bonus: 35 +stab_defense: 55 +slash_defense: 55 +crush_defense: 65 +science_defense: -25 +ranged_defense: 40 +weakness: solar +idle_descriptions: + - "scans the room with a blue optical beam" + - "vents a cloud of steam" + - "rotates its cannon with a mechanical whine" + - "announces a threat level assessment" +combat_descriptions: + - "fires its rotary cannon at %s" + - "smashes %s with a hydraulic fist" + - "unleashes a missile salvo at %s" +drops: + remains: scrap_metal + loot: + - item_id: credits + weight: 55 + quantity: 1000 + - item_id: scrap_metal + weight: 25 + quantity: 8 + - table: gem_table + weight: 10 + - item_id: lawjunk + weight: 10 + quantity: 2 diff --git a/data/mobs/molten_elemental.yaml b/data/mobs/molten_elemental.yaml new file mode 100644 index 0000000..315e27a --- /dev/null +++ b/data/mobs/molten_elemental.yaml @@ -0,0 +1,42 @@ +id: molten_elemental +name: molten elemental +description: "A flowing mass of liquid metal and superheated slag, roughly humanoid. The air around it shimmers with heat and droplets of molten alloy drip to the floor." +attack: 48 +strength: 52 +defense: 52 +hp: 115 +speed: 5 +aggressive: true +respawn_ticks: 80 +attack_type: crush +attack_bonus: 40 +strength_bonus: 42 +stab_defense: 60 +slash_defense: 60 +crush_defense: 70 +science_defense: -30 +ranged_defense: 45 +weakness: hydro +idle_descriptions: + - "bubbles and churns, throwing off sparks" + - "melts a nearby chunk of metal absent-mindedly" + - "pulses with an inner orange glow" + - "drips glowing droplets onto the floor" +combat_descriptions: + - "hurls a glob of molten metal at %s" + - "engulfs %s in a wave of liquid fire" + - "smashes %s with a superheated limb" +drops: + remains: scrap_metal + loot: + - item_id: credits + weight: 50 + quantity: 2000 + - item_id: biojunk + weight: 20 + quantity: 3 + - item_id: bloodjunk + weight: 15 + quantity: 2 + - table: herb_table_high + weight: 15 diff --git a/data/mobs/mutant_rat.yaml b/data/mobs/mutant_rat.yaml new file mode 100644 index 0000000..11ec0ad --- /dev/null +++ b/data/mobs/mutant_rat.yaml @@ -0,0 +1,39 @@ +id: mutant_rat +name: mutant rat +description: "A bloated rodent with glowing green eyes and exposed muscle tissue. Bio-engineering runoff has made it unnaturally aggressive." +attack: 13 +strength: 13 +defense: 12 +hp: 32 +speed: 4 +aggressive: true +respawn_ticks: 25 +attack_type: crush +attack_bonus: 8 +strength_bonus: 6 +stab_defense: 15 +slash_defense: 15 +crush_defense: 10 +science_defense: -10 +ranged_defense: 5 +weakness: bio +idle_descriptions: + - "scurries frantically in circles" + - "gnaws on a rusted pipe" + - "emits a gurgling screech" + - "twitches unnaturally" +combat_descriptions: + - "bites %s with glowing teeth" + - "slashes %s with mutated claws" + - "lunges at %s with unnatural speed" +drops: + remains: bones + loot: + - item_id: credits + weight: 60 + quantity: 20 + - item_id: scrap_metal + weight: 30 + - item_id: credits + weight: 10 + quantity: 60 diff --git a/data/mobs/plasma_wraith.yaml b/data/mobs/plasma_wraith.yaml new file mode 100644 index 0000000..9600ddc --- /dev/null +++ b/data/mobs/plasma_wraith.yaml @@ -0,0 +1,43 @@ +id: plasma_wraith +name: plasma wraith +description: "A shimmering entity of contained plasma, vaguely humanoid in shape. It radiates intense heat and hums with barely contained energy." +attack: 1 +strength: 1 +defense: 22 +hp: 56 +science: 65 +speed: 4 +aggressive: true +respawn_ticks: 60 +attack_type: science +attack_bonus: 0 +strength_bonus: 0 +stab_defense: 30 +slash_defense: 30 +crush_defense: 25 +science_defense: 45 +ranged_defense: -10 +weakness: hydro +idle_descriptions: + - "drifts silently, leaving heat shimmer in its wake" + - "pulses with internal light" + - "phases partially through a wall" + - "emits a low frequency hum" +combat_descriptions: + - "lashes %s with a whip of plasma" + - "engulfs %s in a superheated cloud" + - "discharges a concentrated beam at %s" +drops: + remains: ectoplasm + loot: + - item_id: credits + weight: 50 + quantity: 400 + - item_id: chaosjunk + weight: 20 + quantity: 2 + - item_id: cosmicjunk + weight: 15 + quantity: 2 + - table: gem_table + weight: 15 diff --git a/data/mobs/psionic_entity.yaml b/data/mobs/psionic_entity.yaml new file mode 100644 index 0000000..4b71836 --- /dev/null +++ b/data/mobs/psionic_entity.yaml @@ -0,0 +1,46 @@ +id: psionic_entity +name: psionic entity +description: "A barely visible distortion in the air, only detectable by the pressure it exerts on your mind. When it focuses, you see a shimmering outline of something vast and ancient." +attack: 1 +strength: 1 +defense: 42 +hp: 128 +science: 97 +speed: 4 +aggressive: true +respawn_ticks: 100 +attack_type: science +attack_bonus: 0 +strength_bonus: 0 +stab_defense: 50 +slash_defense: 50 +crush_defense: 45 +science_defense: 70 +ranged_defense: -20 +idle_descriptions: + - "probes the edges of your consciousness" + - "flickers between visible and invisible states" + - "emits a subsonic pulse you feel in your teeth" + - "momentarily shows you visions of another dimension" +combat_descriptions: + - "assaults %s's mind with psionic force" + - "tears at %s's perception of reality" + - "unleashes a devastating mental blast at %s" +drops: + remains: ectoplasm + loot: + - item_id: credits + weight: 40 + quantity: 5000 + - item_id: lawjunk + weight: 20 + quantity: 5 + - item_id: cosmicjunk + weight: 15 + quantity: 5 + - table: gem_table + weight: 15 + - item_id: spectral_visor + weight: 5 + - table: herb_table_high + weight: 5 diff --git a/data/mobs/sawmill_operator.yaml b/data/mobs/sawmill_operator.yaml new file mode 100644 index 0000000..64f6e45 --- /dev/null +++ b/data/mobs/sawmill_operator.yaml @@ -0,0 +1,7 @@ +id: sawmill_operator +name: sawmill operator +behavior: sawmill_operator_talk +unique: true +color: "186" +description: "A burly worker in a thick apron, covered in sawdust. He operates the industrial sawmill." +idle: "The sawmill operator wipes sawdust from his goggles." diff --git a/data/mobs/scrap_bot.yaml b/data/mobs/scrap_bot.yaml new file mode 100644 index 0000000..5b5c3e3 --- /dev/null +++ b/data/mobs/scrap_bot.yaml @@ -0,0 +1,39 @@ +id: scrap_bot +name: scrap bot +description: "A malfunctioning maintenance robot that has gone rogue. Its chassis is covered in dents and rust, and one optical sensor flickers erratically." +attack: 15 +strength: 15 +defense: 14 +hp: 30 +speed: 5 +aggressive: true +respawn_ticks: 30 +attack_type: crush +attack_bonus: 10 +strength_bonus: 8 +stab_defense: 20 +slash_defense: 15 +crush_defense: 25 +science_defense: -5 +ranged_defense: 10 +idle_descriptions: + - "beeps erratically and twitches" + - "bumps into a wall and reverses" + - "emits a burst of static" + - "scans the floor with a flickering beam" +combat_descriptions: + - "rams %s with its chassis" + - "swings a broken manipulator arm at %s" + - "discharges a spark at %s" +drops: + remains: scrap_metal + loot: + - item_id: credits + weight: 60 + quantity: 40 + - item_id: scrap_metal + weight: 30 + quantity: 2 + - item_id: credits + weight: 10 + quantity: 100 diff --git a/data/mobs/security_turret.yaml b/data/mobs/security_turret.yaml new file mode 100644 index 0000000..3d6b774 --- /dev/null +++ b/data/mobs/security_turret.yaml @@ -0,0 +1,41 @@ +id: security_turret +name: security turret +description: "A ceiling-mounted auto-turret with twin barrels and a red targeting laser. It tracks you with mechanical precision." +attack: 1 +strength: 1 +defense: 16 +hp: 44 +ranged: 34 +speed: 5 +aggressive: true +respawn_ticks: 40 +attack_type: ranged +attack_bonus: 0 +strength_bonus: 0 +stab_defense: 30 +slash_defense: 20 +crush_defense: 40 +science_defense: -20 +ranged_defense: 15 +weakness: solar +idle_descriptions: + - "pans the room with a targeting laser" + - "emits a rhythmic clicking sound" + - "calibrates its targeting sensors" + - "beeps a warning tone" +combat_descriptions: + - "fires twin bolts at %s" + - "unleashes a burst of rounds at %s" + - "locks onto %s and opens fire" +drops: + remains: scrap_metal + loot: + - item_id: credits + weight: 70 + quantity: 100 + - item_id: scrap_metal + weight: 20 + quantity: 3 + - item_id: credits + weight: 10 + quantity: 250 diff --git a/data/mobs/titan_sentinel.yaml b/data/mobs/titan_sentinel.yaml new file mode 100644 index 0000000..554ab4b --- /dev/null +++ b/data/mobs/titan_sentinel.yaml @@ -0,0 +1,41 @@ +id: titan_sentinel +name: titan sentinel +description: "A colossal automaton, the bigger brother of the iron sentinel. Its armor is reinforced adamantite alloy and its optics burn with crimson fire." +attack: 50 +strength: 52 +defense: 56 +hp: 132 +speed: 5 +aggressive: true +respawn_ticks: 120 +attack_type: crush +attack_bonus: 48 +strength_bonus: 45 +stab_defense: 90 +slash_defense: 90 +crush_defense: 80 +science_defense: -35 +ranged_defense: 60 +weakness: solar +idle_descriptions: + - "stands motionless, gyros humming" + - "scans the area with a sweeping crimson beam" + - "vents superheated exhaust" + - "rotates its armored torso with a deep grinding sound" +combat_descriptions: + - "smashes %s with a titan-grade fist" + - "unleashes a devastating plasma barrage at %s" + - "drives %s into the ground with overwhelming force" +drops: + loot: + - item_id: scrap_metal + weight: 30 + quantity: 10 + - item_id: credits + weight: 50 + quantity: 8000 + - table: gem_table + weight: 15 + - item_id: deathjunk + weight: 5 + quantity: 5 diff --git a/data/mobs/veteran_merc.yaml b/data/mobs/veteran_merc.yaml new file mode 100644 index 0000000..a33e73d --- /dev/null +++ b/data/mobs/veteran_merc.yaml @@ -0,0 +1,42 @@ +id: veteran_merc +name: veteran merc +description: "A battle-hardened soldier with a high-powered rifle and tactical armor covered in campaign patches. Their cybernetic eye locks onto you instantly." +attack: 1 +strength: 1 +defense: 40 +hp: 93 +ranged: 79 +speed: 5 +aggressive: true +respawn_ticks: 65 +attack_type: ranged +attack_bonus: 0 +strength_bonus: 0 +stab_defense: 40 +slash_defense: 40 +crush_defense: 35 +science_defense: 20 +ranged_defense: 55 +idle_descriptions: + - "checks their rifle's ammunition counter" + - "adjusts their tactical vest" + - "scans the area through their scope" + - "spits and mutters a war story" +combat_descriptions: + - "fires a high-caliber round at %s" + - "puts %s in their crosshairs and squeezes the trigger" + - "unleashes suppressive fire at %s" +drops: + remains: bones + loot: + - item_id: credits + weight: 55 + quantity: 1200 + - item_id: chaosjunk + weight: 15 + quantity: 2 + - item_id: deathjunk + weight: 15 + quantity: 2 + - table: herb_table_mid + weight: 15 diff --git a/data/mobs/void_reaper.yaml b/data/mobs/void_reaper.yaml new file mode 100644 index 0000000..8c48d07 --- /dev/null +++ b/data/mobs/void_reaper.yaml @@ -0,0 +1,52 @@ +id: void_reaper +name: void reaper +description: "A shadowy figure that seems to absorb light itself. Its form shifts between a hooded specter and an armored construct. A scythe of dark energy flickers in its grasp." +attack: 62 +strength: 68 +defense: 72 +hp: 170 +speed: 3 +aggressive: true +respawn_ticks: 200 +attack_type: slash +attack_bonus: 60 +strength_bonus: 60 +stab_defense: 100 +slash_defense: 110 +crush_defense: 90 +science_defense: -45 +ranged_defense: 75 +weakness: bio +assassin_level: 80 +finishing_blow: lawjunk +idle_descriptions: + - "flickers in and out of existence" + - "draws the warmth from the surrounding air" + - "whispers in a language that predates humanity" + - "reaches out with shadowy tendrils" +combat_descriptions: + - "swings its void scythe at %s" + - "drains the life force from %s" + - "envelops %s in absolute darkness" +drops: + remains: ectoplasm + loot: + - item_id: credits + weight: 30 + quantity: 20000 + - item_id: law_identifier + weight: 5 + - item_id: death_identifier + weight: 5 + - item_id: blood_identifier + weight: 5 + - item_id: bloodjunk + weight: 20 + quantity: 10 + - table: gem_table + weight: 15 + - item_id: uncut_diamond + weight: 10 + quantity: 5 + - table: herb_table_high + weight: 10 diff --git a/data/mobs/war_drone.yaml b/data/mobs/war_drone.yaml new file mode 100644 index 0000000..c9d1bbe --- /dev/null +++ b/data/mobs/war_drone.yaml @@ -0,0 +1,42 @@ +id: war_drone +name: war drone +description: "An upgraded combat drone with reinforced plating and a heavier weapons array. Its targeting systems whir as it locks onto you." +attack: 25 +strength: 28 +defense: 25 +hp: 65 +speed: 4 +aggressive: true +respawn_ticks: 50 +attack_type: slash +attack_bonus: 20 +strength_bonus: 18 +stab_defense: 35 +slash_defense: 30 +crush_defense: 40 +science_defense: -10 +ranged_defense: 20 +weakness: solar +idle_descriptions: + - "hovers aggressively, weapons armed" + - "emits a low, threatening hum" + - "paints a targeting reticle on the wall" + - "cycles through weapon modes with a click" +combat_descriptions: + - "fires a plasma bolt at %s" + - "slashes at %s with a rotary blade" + - "launches a concussion grenade at %s" +drops: + remains: circuit_board + loot: + - item_id: credits + weight: 60 + quantity: 200 + - item_id: scrap_metal + weight: 20 + quantity: 4 + - item_id: credits + weight: 10 + quantity: 500 + - table: gem_table + weight: 10 |
