| Age | Commit message (Expand) | Author |
| 2026-06-19 | feat: farming roughly implemented | workhorse |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-19 | feat: science skill roughly implemented | historia |
| 2026-06-19 | feat: scavenge/scrap system started | historia |
| 2026-06-19 | feat: rough technology skill added | historia |
| 2026-06-19 | feat: hostile mobs, equipment prereqs | historia |
| 2026-06-19 | feat: rough pharmacy skill added | historia |
| 2026-06-18 | feat: crafting roughly implemented (leather, gems, gold, clay, spinning). | historia |
| 2026-06-18 | feat: fletching added including zero-time bolt feathering, which probably wil... | historia |
| 2026-06-17 | feat: smithing added, item/object interaction reworked. recipes and menus ref... | historia |
| 2026-06-17 | feat: began implementing smithing, ground item display fixes. | historia |
| 2026-06-17 | feat: movement overhauled. agility-enhancing items added. | historia |
| 2026-06-16 | feat: major xterm256 color overhaul, see worldbuilding docs. | historia |
| 2026-06-16 | feat: recipe system, combining items, cooking skill | historia |
| 2026-06-16 | feat: overhauled ansi color, added prompt options | historia |
| 2026-06-14 | feat: fractional ticks and server game_speed implemented. potentially insanel... | historia |
| 2026-06-12 | feat: firemaking skill implemented. overhauled how ground items and despawn a... | historia |
| 2026-06-11 | feat: web client, get/drop updates and fixes | historia |
| 2026-06-10 | feat: implemented janky object interaction model | historia |
| 2026-06-09 | first commit | historia |