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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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thoi
Age
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2026-10-01
remove: slop docs
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2026-10-01
feat: pai gow poker added to the casino
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2026-09-19
fix: casino stake preservation, world state reconciliation, casino game ↵
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registration
2026-09-18
refactor: dedup admin entity handlers and server construction
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2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
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2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
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2026-09-15
feat: route all html editor API mutations through single owner task
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2026-09-15
feat: single-owner game state, transactional lifecycle, durable money on ↵
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server stop
2026-09-15
fix: telnet buffer reuse, bank stack handling,
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transport casino gate, and admin cache invalidation
2026-07-18
feat: expose all colors in config.yaml for easier theming
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2026-07-17
feat: add deterministic order to mob/player tick processing, document how ↵
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tick processing works
2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
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update graceful set
2026-07-15
feat(admin): color scheme test page added
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-08
feat: remove old science testing spawns
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2026-07-07
feat: hidden exits (and related flags) work with commands that change room ↵
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ids. exit code simplified and unified between impassable and blocked exits.
2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵
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courses structure
2026-07-03
feat: admin map can add new and rename areas. works with empty directories now.
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