| Age | Commit message (Collapse) | Author |
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combat stats for hazards
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for clarity
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trigger->condition->action system
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conditions/actions now.
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'pull' map rooms
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ids. exit code simplified and unified between impassable and blocked exits.
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discovered hidden exits.
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courses structure
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safespotting)
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variable pricing
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implemented
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haven't yet discovered.
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changed to 'local' objects
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user colors for maps
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messages
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broke up game object
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