| Age | Commit message (Expand) | Author |
| 2026-09-19 | refactor: simplifcation, change how rooms are stored in player yaml, remove l... | historia |
| 2026-09-19 | fix: casino stake preservation, world state reconciliation, casino game regis... | historia |
| 2026-09-18 | fix: make slot payout and stake resolution one durable save | historia |
| 2026-09-18 | refactor: replace economy journal with single-file pending-wager wallet | historia |
| 2026-09-18 | fix: keep uncertain payout append from double-paying on recovery | historia |
| 2026-09-18 | feat: better card ascii art | historia |
| 2026-09-18 | refactor: casino table core; fix: stake/migration/validation gaps | historia |
| 2026-09-18 | fix: more casino, economy, gameplay, security, and world data hardening gaps | historia |
| 2026-09-18 | fix: harden triggers, economy, casino, world data, and admin/net paths | historia |
| 2026-09-18 | fix: harden engine across casino, economy, concurrency, security, and content | historia |
| 2026-09-17 | fix: exact casino settlement/refund coverage, journal damage handling, craft ... | historia |
| 2026-09-16 | fix: durable payouts survive journal failure, cap bank withdrawals, hash pass... | historia |
| 2026-09-15 | feat: route all html editor API mutations through single owner task | historia |
| 2026-09-15 | fix: outstanding-stake ledger, owner backpressure, editor state preservation | historia |
| 2026-09-15 | feat: single-owner game state, transactional lifecycle, durable money on serv... | historia |
| 2026-09-15 | fix: atomic saves, casino RNG/config isolation, tick lifecycle | historia |
| 2026-09-05 | fix: max bet no longer listed numerically, non-bettors can leave mid-round | historia |
| 2026-08-03 | feat: new color 'command', color tag system implemented | historia |
| 2026-08-03 | feat: multiplayer baccarat game | historia |
| 2026-08-03 | refactor: casino game slop refactor | historia |
| 2026-07-31 | feat: casino framework and basic slot machine | historia |
| 2026-07-18 | feat: expose all colors in config.yaml for easier theming | historia |
| 2026-07-18 | feat(admin): admin color page more accurately represents game | historia |
| 2026-07-17 | clean up tick_order.md, MoveTick, SequenceTick wording | historia |
| 2026-07-17 | feat: add deterministic order to mob/player tick processing, document how tic... | historia |
| 2026-07-13 | feat(admin): hide irrelevant combat stats for task mobs, show relevant combat... | historia |
| 2026-07-10 | feat(admin): remove unused fields from drop tables | historia |
| 2026-07-10 | feat(admin): better toggle on trigger page, removed irrelevant value field fo... | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-09 | feat(admin): multi-select and delete rooms | historia |
| 2026-07-09 | feat(admin): multi-select with shift+drag for common bulk operations | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-08 | feat: object and mob steal tables can include both tables and items | historia |
| 2026-07-07 | feat: standardize new room names to Room #<id> | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-07 | feat: add insert/remove room to context menu in admin web GUI to 'push' or 'p... | historia |
| 2026-07-07 | feat: hidden exits (and related flags) work with commands that change room id... | historia |
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for d... | historia |
| 2026-07-06 | feat: shift+drag to create one-way links on admin map | historia |
| 2026-07-05 | feat: courses gui overhaul, add course tab to map, add hidden exits to give c... | historia |
| 2026-07-05 | feat: remove deprecated use/station interaction model | historia |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if safes... | historia |
| 2026-07-01 | mob combat stats overhauled and standardized | historia |
| 2026-07-01 | feat: shop system removed from talk system, added per-item restock and variab... | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-07-01 | feat: item messaging standardized, custom messages for production paths imple... | historia |
| 2026-07-01 | feat: qol improvements to items crud in admin gui | historia |
| 2026-06-30 | feat: admin gui object CRUD is much nicer | historia |
| 2026-06-29 | feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven'... | historia |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |