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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-07-01
mob combat stats overhauled and standardized
historia
2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
historia
variable pricing
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
historia
implemented
2026-07-01
feat: qol improvements to items crud in admin gui
historia
2026-06-30
feat: admin gui object CRUD is much nicer
historia
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
historia
haven't yet discovered.
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
historia
user colors for maps
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵
historia
messages
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
updated stale attack references
historia
2026-06-25
slop refactor
historia
2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
historia
broke up game object
2026-06-24
feat: new type of non-violent 'combat': work
historia