| Age | Commit message (Expand) | Author |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-09 | feat(admin): multi-select and delete rooms | historia |
| 2026-07-09 | feat(admin): multi-select with shift+drag for common bulk operations | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-08 | feat: object and mob steal tables can include both tables and items | historia |
| 2026-07-07 | feat: standardize new room names to Room #<id> | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-07 | feat: add insert/remove room to context menu in admin web GUI to 'push' or 'p... | historia |
| 2026-07-07 | feat: hidden exits (and related flags) work with commands that change room id... | historia |
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for d... | historia |
| 2026-07-06 | feat: shift+drag to create one-way links on admin map | historia |
| 2026-07-05 | feat: courses gui overhaul, add course tab to map, add hidden exits to give c... | historia |
| 2026-07-05 | feat: remove deprecated use/station interaction model | historia |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if safes... | historia |
| 2026-07-01 | mob combat stats overhauled and standardized | historia |
| 2026-07-01 | feat: shop system removed from talk system, added per-item restock and variab... | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-07-01 | feat: item messaging standardized, custom messages for production paths imple... | historia |
| 2026-07-01 | feat: qol improvements to items crud in admin gui | historia |
| 2026-06-30 | feat: admin gui object CRUD is much nicer | historia |
| 2026-06-29 | feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven'... | historia |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |
| 2026-06-27 | feat: room-specific objects can be defined inline in room yaml | historia |
| 2026-06-27 | feat: one-way map links, blocked paths on map, map grid startup validation, u... | historia |
| 2026-06-26 | feat: simplified conversation trees and output won't overwrite prompts now | historia |
| 2026-06-25 | feat: on_enter features ported over to triggers, cosmetic fixes with trigger ... | historia |
| 2026-06-25 | feat: trigger system for scripted events added. | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | updated stale attack references | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | feat: who, global chat, removed redundant YAML IDs | historia |
| 2026-06-24 | refactor: pulled techs out to yaml files, unified numerous combat functions, ... | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |