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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-07-07
feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵
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'pull' map rooms
2026-07-07
feat: hidden exits (and related flags) work with commands that change room ↵
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ids. exit code simplified and unified between impassable and blocked exits.
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-06
feat: shift+drag to create one-way links on admin map
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2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵
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courses structure
2026-07-05
feat: remove deprecated use/station interaction model
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
mob combat stats overhauled and standardized
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2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
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variable pricing
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-07-01
feat: qol improvements to items crud in admin gui
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2026-06-30
feat: admin gui object CRUD is much nicer
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2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
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haven't yet discovered.
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
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2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵
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messages
2026-06-25
feat: trigger system for scripted events added.
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2026-06-25
feat: yaml conversation trees more robust
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2026-06-25
updated stale attack references
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2026-06-25
slop refactor
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2026-06-25
feat: who, global chat, removed redundant YAML IDs
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2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
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broke up game object
2026-06-24
feat: new type of non-violent 'combat': work
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