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2026-09-19refactor: simplifcation, change how rooms are stored in player yaml, remove l...historia
2026-09-19fix: casino stake preservation, world state reconciliation, casino game regis...historia
2026-09-18fix: make slot payout and stake resolution one durable savehistoria
2026-09-18refactor: replace economy journal with single-file pending-wager wallethistoria
2026-09-18fix: keep uncertain payout append from double-paying on recoveryhistoria
2026-09-18feat: better card ascii arthistoria
2026-09-18refactor: casino table core; fix: stake/migration/validation gapshistoria
2026-09-18fix: more casino, economy, gameplay, security, and world data hardening gapshistoria
2026-09-18fix: harden triggers, economy, casino, world data, and admin/net pathshistoria
2026-09-18fix: harden engine across casino, economy, concurrency, security, and contenthistoria
2026-09-17fix: exact casino settlement/refund coverage, journal damage handling, craft ...historia
2026-09-16fix: durable payouts survive journal failure, cap bank withdrawals, hash pass...historia
2026-09-15feat: route all html editor API mutations through single owner taskhistoria
2026-09-15fix: outstanding-stake ledger, owner backpressure, editor state preservationhistoria
2026-09-15feat: single-owner game state, transactional lifecycle, durable money on serv...historia
2026-09-15fix: atomic saves, casino RNG/config isolation, tick lifecyclehistoria
2026-09-05fix: max bet no longer listed numerically, non-bettors can leave mid-roundhistoria
2026-08-03feat: new color 'command', color tag system implementedhistoria
2026-08-03feat: multiplayer baccarat gamehistoria
2026-08-03refactor: casino game slop refactorhistoria
2026-07-31feat: casino framework and basic slot machinehistoria
2026-07-18feat: expose all colors in config.yaml for easier theminghistoria
2026-07-18feat(admin): admin color page more accurately represents gamehistoria
2026-07-17clean up tick_order.md, MoveTick, SequenceTick wordinghistoria
2026-07-17feat: add deterministic order to mob/player tick processing, document how tic...historia
2026-07-13feat(admin): hide irrelevant combat stats for task mobs, show relevant combat...historia
2026-07-10feat(admin): remove unused fields from drop tableshistoria
2026-07-10feat(admin): better toggle on trigger page, removed irrelevant value field fo...historia
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-09feat(admin): multi-select and delete roomshistoria
2026-07-09feat(admin): multi-select with shift+drag for common bulk operationshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same conditions/actions...historia
2026-07-08feat: object and mob steal tables can include both tables and itemshistoria
2026-07-07feat: standardize new room names to Room #<id>historia
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-07feat: add insert/remove room to context menu in admin web GUI to 'push' or 'p...historia
2026-07-07feat: hidden exits (and related flags) work with commands that change room id...historia
2026-07-06feat: split the concept of hidden and impassable exits. add player_flag for d...historia
2026-07-06feat: shift+drag to create one-way links on admin maphistoria
2026-07-05feat: courses gui overhaul, add course tab to map, add hidden exits to give c...historia
2026-07-05feat: remove deprecated use/station interaction modelhistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if safes...historia
2026-07-01mob combat stats overhauled and standardizedhistoria
2026-07-01feat: shop system removed from talk system, added per-item restock and variab...historia
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-07-01feat: item messaging standardized, custom messages for production paths imple...historia
2026-07-01feat: qol improvements to items crud in admin guihistoria
2026-06-30feat: admin gui object CRUD is much nicerhistoria
2026-06-29feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven'...historia
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia