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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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triggers.md
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Commit message (
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Author
2026-09-19
refactor: simplifcation, change how rooms are stored in player yaml, remove ↵
historia
legacy code
2026-09-18
feat: better card ascii art
historia
2026-08-03
feat: new color 'command', color tag system implemented
historia
2026-07-31
feat: casino framework and basic slot machine
historia
2026-07-10
feat(admin): better toggle on trigger page, removed irrelevant value field ↵
historia
for clarity
2026-07-09
feat: old standalone trigger systems completely unified into ↵
historia
trigger->condition->action system
2026-07-09
feat(admin): multi-select with shift+drag for common bulk operations
historia
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
historia
2026-06-25
feat: trigger system for scripted events added.
historia