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diff --git a/worldbuilding_guide/mobs.md b/worldbuilding_guide/mobs.md index a025e86..55c41b0 100644 --- a/worldbuilding_guide/mobs.md +++ b/worldbuilding_guide/mobs.md @@ -1,6 +1,6 @@ ## Mobs -Basic combat mob: +Basic combat mob with per-type defense bonuses: ```yaml id: "man" name: "man" @@ -12,6 +12,12 @@ hp: 7 speed: 5 aggressive: false respawn_ticks: 30 +attack_type: crush # stab/slash/crush/ranged/science (default: crush) +stab_defense: 0 # per-type defense bonuses +slash_defense: 0 +crush_defense: 0 +science_defense: 0 +ranged_defense: 0 drops: remains: "bones" # always dropped on death loot: @@ -28,6 +34,46 @@ combat_descriptions: - "is engaged in a fight to the death with %s" ``` +### Aggressive Mobs + +Mobs with `aggressive: true` auto-attack players entering their room (1-tick delay). Only aggros if the player's combat level is at most double the mob's combat level. Checked on room enter and login. + +```yaml +id: goblin +name: goblin +aggressive: true # attacks players on sight +attack: 1 +strength: 3 +defense: 3 +hp: 12 +attack_type: slash +attack_bonus: 3 # equipment-equivalent attack bonus for mob's attack roll +strength_bonus: 2 # equipment-equivalent strength bonus for mob's max hit +stab_defense: 4 +slash_defense: 3 +crush_defense: -2 # weak to crush — negative defense is valid +science_defense: 0 +ranged_defense: 3 +``` + +### Mob Attack/Defense Fields + +| Field | Description | +|---|---| +| `attack` | Attack level (base accuracy) | +| `strength` | Strength level (base max hit) | +| `defense` | Defense level (base defense) | +| `hp` | Hit points | +| `ranged` | Ranged level (for ranged/science mobs) | +| `science` | Science level | +| `attack_bonus` | Equipment-equivalent attack bonus (added to attack roll) | +| `strength_bonus` | Equipment-equivalent strength bonus (added to max hit) | +| `attack_type` | Determines which player defense is used against this mob | +| `stab_defense` through `ranged_defense` | Per-type defense bonuses | +| `weakness` | Elemental weakness (solar/hydro/eco/bio) — for future Science combat | + +### Protected/Unique Mobs + Mob with a behavior — can be talked to, toggled, etc: ```yaml id: "guard" @@ -42,6 +88,14 @@ hp: 30 speed: 5 aggressive: false respawn_ticks: 60 +attack_type: slash +attack_bonus: 8 +strength_bonus: 6 +stab_defense: 12 +slash_defense: 15 +crush_defense: 10 +science_defense: -5 +ranged_defense: 12 idle_descriptions: - "scans the area with a watchful eye" - "adjusts the grip on his weapon" |
