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diff --git a/worldbuilding_guide/hidden_objects.md b/worldbuilding_guide/hidden_objects.md deleted file mode 100644 index 24fd6bc..0000000 --- a/worldbuilding_guide/hidden_objects.md +++ /dev/null @@ -1,40 +0,0 @@ -## Hidden Objects - -Objects with `hidden: true` don't appear in the room's object listing. Players discover them by reading room descriptions or trying commands. The object is still fully interactable — `push gate`, `look gate`, etc. - -```yaml -# data/objects/secret_lever.yaml -id: secret_lever -name: stone lever -hidden: true -description: "A cleverly concealed lever behind a loose stone." -use_interactions: - - condition: - flag: secret_passage_open - value: true - not: true - message: "You pull the lever. A grinding sound echoes from the east." - action: - set_flags: - secret_passage_open: true -``` - -Room description hints at it: -```yaml -description: "A dusty corridor. One of the wall stones looks slightly out of place." -``` - -### Safespot Objects - -Safespot objects should always be `hidden: true`. They only become visible in `look` when the player's effective safespot tier meets the object's `safespot.tier` requirement. This creates a natural discovery mechanic: completing quests and achievements reveals new coverage opportunities. - -Players can discover safespots by: -- Reading room descriptions for hints -- Trying `hide <object_name>` (name matching works even for hidden objects) -- Using `look <object>` once they know the name -- Gaining tier through progression, which reveals safespots in `look` - -See [Safespots](objects.md#safespots) for the full YAML format. - ---- - |
