diff options
Diffstat (limited to 'internal')
| -rw-r--r-- | internal/game/action_burn.go | 13 | ||||
| -rw-r--r-- | internal/game/action_clean.go | 43 | ||||
| -rw-r--r-- | internal/game/action_farm.go | 18 | ||||
| -rw-r--r-- | internal/game/action_finishing_blow.go | 4 | ||||
| -rw-r--r-- | internal/game/action_fletch.go | 39 | ||||
| -rw-r--r-- | internal/game/action_gather.go | 5 | ||||
| -rw-r--r-- | internal/game/action_identify.go | 2 | ||||
| -rw-r--r-- | internal/game/action_use.go | 4 | ||||
| -rw-r--r-- | internal/game/cmd_bank.go | 3 | ||||
| -rw-r--r-- | internal/game/cmd_clean.go | 4 | ||||
| -rw-r--r-- | internal/game/cmd_shop.go | 11 | ||||
| -rw-r--r-- | internal/game/cmd_stats.go | 5 | ||||
| -rw-r--r-- | internal/game/cmd_trigger_enchant.go | 4 | ||||
| -rw-r--r-- | internal/game/cmd_trigger_utility.go | 6 | ||||
| -rw-r--r-- | internal/game/cmd_wear.go | 18 | ||||
| -rw-r--r-- | internal/game/core_production.go | 202 | ||||
| -rw-r--r-- | internal/game/game.go | 6 | ||||
| -rw-r--r-- | internal/object/item.go | 30 |
18 files changed, 267 insertions, 150 deletions
diff --git a/internal/game/action_burn.go b/internal/game/action_burn.go index 71b5a35..03a5572 100644 --- a/internal/game/action_burn.go +++ b/internal/game/action_burn.go @@ -199,7 +199,7 @@ func (g *Game) advanceBurn(sess *net.Session, p *player.Player) { g.AccountStore.SaveCharacter(p) sess.WriteLine(g.colorize(sess, "fire", fmt.Sprintf("You drop the %s and begin to make a fire...", g.itemColorize(sess, logDef, logDef.Name)))) - g.broadcastDrop(p, logDef.Name) + g.broadcastDrop(p, itemID, logDef.Name) data["phase"] = 1 p.Action.WaitLeft = engine.ToTicks(toolSpeed) @@ -293,7 +293,7 @@ func (g *Game) advanceStoke(sess *net.Session, p *player.Player) { g.AccountStore.SaveCharacter(p) - msg := g.colorize(sess, "fire", fmt.Sprintf("You throw %s onto the fire.", name)) + msg := g.colorize(sess, "fire", fmt.Sprintf("You throw %s onto the fire.", g.itemColorize(sess, logDef, name))) if xp > 0 && p.OptionBool("xp_drops") { msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", xp, player.SkillAbbr[player.Firemaking])) } @@ -407,11 +407,16 @@ func (g *Game) hasFireObject(roomID int) bool { return g.findFireObjectKey(roomID) != "" } -func (g *Game) broadcastDrop(p *player.Player, itemName string) { +func (g *Game) broadcastDrop(p *player.Player, itemID, itemName string) { + itemDef, _ := g.ItemStore.Load(itemID) for _, other := range g.Hub.PlayersInRoom(p.RoomID) { op := other.Player if op != nil && op.Name != p.Name { - other.WriteLine(fmt.Sprintf("\n%s drops a %s.", p.Name, itemName)) + colored := itemName + if itemDef != nil { + colored = g.itemColorize(other, itemDef, itemName) + } + other.WriteLine(fmt.Sprintf("%s drops a %s.", p.Name, colored)) } } } diff --git a/internal/game/action_clean.go b/internal/game/action_clean.go index b85a3e0..77b6ea3 100644 --- a/internal/game/action_clean.go +++ b/internal/game/action_clean.go @@ -6,6 +6,7 @@ import ( "thehouseoficarus/internal/engine" "thehouseoficarus/internal/net" + "thehouseoficarus/internal/object" "thehouseoficarus/internal/player" ) @@ -21,7 +22,7 @@ func (g *Game) advanceClean(sess *net.Session, p *player.Player) { items := g.CraftIndex.ByType("clean") - var match *cleanMatch + var matchItem *object.ItemDef for _, item := range items { c := item.FirstCraft() if filter != "" { @@ -39,41 +40,36 @@ func (g *Game) advanceClean(sess *net.Session, p *player.Player) { if !craftHasAllItems(c, p.HasItem) { continue } - match = &cleanMatch{c.Consume[0].Items[0], item.ID, c.XP, c.Message} + matchItem = item break } - if match == nil { - sess.WriteLine("\nYou've finished cleaning herbs.") + if matchItem == nil { + sess.WriteLine("You've finished cleaning herbs.") g.cancelBgAction(p) return } + craft := matchItem.FirstCraft() + consumeID := craft.Consume[0].Items[0] + for i := 0; i < 28; i++ { slot := p.InvSlot(i) - if slot != nil && slot.ItemID == match.consumeID { - slot.ItemID = match.outputID + if slot != nil && slot.ItemID == consumeID { + slot.ItemID = matchItem.ID break } } - if match.xp > 0 { - g.awardSkillXP(sess, p, player.Pharmacy, match.xp) + if craft.XP > 0 { + g.awardSkillXP(sess, p, player.Pharmacy, craft.XP) } g.AccountStore.SaveCharacter(p) - msg := match.message - if msg == "" { - outDef, _ := g.ItemStore.Load(match.outputID) - outputName := match.outputID - if outDef != nil { - outputName = outDef.Name - } - msg = fmt.Sprintf("You clean a %s.", outputName) - } - if p.OptionBool("xp_drops") && match.xp > 0 { + msg := g.resolveCraftMessage(sess, craft.Message, "You clean the %i1.", craft, matchItem.ID, nil, p.HasItem) + if p.OptionBool("xp_drops") && craft.XP > 0 { abbr := player.SkillAbbr[player.Pharmacy] - msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", match.xp, abbr)) + msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", craft.XP, abbr)) } sess.WriteLine(msg) @@ -96,17 +92,10 @@ func (g *Game) advanceClean(sess *net.Session, p *player.Player) { } if !hasMore { - sess.WriteLine("\nYou've finished cleaning herbs.") + sess.WriteLine("You've finished cleaning herbs.") g.cancelBgAction(p) return } p.BackgroundAction.WaitLeft = engine.ToTicks(2) } - -type cleanMatch struct { - consumeID string - outputID string - xp int - message string -} diff --git a/internal/game/action_farm.go b/internal/game/action_farm.go index 679af83..6361901 100644 --- a/internal/game/action_farm.go +++ b/internal/game/action_farm.go @@ -114,7 +114,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { p.Flags[prefix+"_dead"] = true p.Flags[prefix+"_diseased"] = false sess.WriteLine(g.colorize(sess, "farm_disease", - fmt.Sprintf("\nYour %s has died from disease!", seedDisplayName(g, seedID)))) + fmt.Sprintf("\nYour %s has died from disease!", g.seedDisplayName(sess, seedID)))) g.AccountStore.SaveCharacter(p) continue } @@ -140,7 +140,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { p.Flags[prefix+"_watered"] = false sess.WriteLine(g.colorize(sess, "farm_grow", fmt.Sprintf("\nYour %s is fully grown and ready to harvest!", - seedDisplayName(g, seedID)))) + g.seedDisplayName(sess, seedID)))) } else { if !watered && rand.Float64() < 0.10 { p.Flags[prefix+"_stage"] = stage @@ -148,22 +148,22 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { p.Flags[prefix+"_watered"] = false sess.WriteLine(g.colorize(sess, "farm_disease", fmt.Sprintf("\nYour %s has become diseased!", - seedDisplayName(g, seedID)))) + g.seedDisplayName(sess, seedID)))) } else { p.Flags[prefix+"_stage"] = stage p.Flags[prefix+"_watered"] = false sess.WriteLine(g.colorize(sess, "farm_grow", fmt.Sprintf("\nYour %s has grown to stage %d/%d.", - seedDisplayName(g, seedID), stage, maxStages))) + g.seedDisplayName(sess, seedID), stage, maxStages))) } } g.AccountStore.SaveCharacter(p) } } -func seedDisplayName(g *Game, seedID string) string { +func (g *Game) seedDisplayName(sess *net.Session, seedID string) string { if def, err := g.ItemStore.Load(seedID); err == nil { - return def.Name + return g.itemColorize(sess, def, def.Name) } return seedID } @@ -194,7 +194,7 @@ func (g *Game) advancePlant(sess *net.Session, p *player.Player) { seedName := seedID if def, err := g.ItemStore.Load(seedID); err == nil { - seedName = def.Name + seedName = g.itemColorize(sess, def, def.Name) } patchName := patchDisplayName(prefix) msg := fmt.Sprintf("You plant a %s in the %s.", seedName, patchName) @@ -287,7 +287,7 @@ func (g *Game) advanceHarvest(sess *net.Session, p *player.Player) { productName := product if productDef != nil { - productName = productDef.Name + productName = g.itemColorize(sess, productDef, productDef.Name) } patchName := patchDisplayName(prefix) msg := fmt.Sprintf("You harvest %d %s from the %s.", yield, productName, patchName) @@ -562,7 +562,7 @@ func (g *Game) showFarmPatches(sess *net.Session, p *player.Player) { seedName := seedID if sd, err := g.ItemStore.Load(seedID); err == nil { - seedName = sd.Name + seedName = g.itemColorize(sess, sd, sd.Name) } dead, _ := p.Flags[prefix+"_dead"].(bool) diff --git a/internal/game/action_finishing_blow.go b/internal/game/action_finishing_blow.go index 1a31d86..674c2ef 100644 --- a/internal/game/action_finishing_blow.go +++ b/internal/game/action_finishing_blow.go @@ -53,11 +53,11 @@ func (g *Game) doFinishingBlow(sess *net.Session, p *player.Player, mob *world.M return } if !fbDef.MatchesName(itemInput) && !strings.EqualFold(itemInput, fbDef.ID) { - sess.WriteLine(fmt.Sprintf("That won't work on %s. You need %s.", mobDisplayName(mob, true), fbDef.Name)) + sess.WriteLine(fmt.Sprintf("That won't work on %s. You need %s.", mobDisplayName(mob, true), g.itemColorize(sess, fbDef, fbDef.Name))) return } if !p.HasItem(mob.FinishingBlow) { - sess.WriteLine(fmt.Sprintf("You don't have any %s.", fbDef.Name)) + sess.WriteLine(fmt.Sprintf("You don't have any %s.", g.itemColorize(sess, fbDef, fbDef.Name))) return } autoKey := "assassin_unlocked_auto_" + mob.FinishingBlow diff --git a/internal/game/action_fletch.go b/internal/game/action_fletch.go index 52de86b..a8571ea 100644 --- a/internal/game/action_fletch.go +++ b/internal/game/action_fletch.go @@ -82,7 +82,12 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, item *object g.AccountStore.SaveCharacter(p) - msg := fmt.Sprintf("You fletch %d %s.", totalOutput, item.Name) + outDef, _ := g.ItemStore.Load(item.ID) + outputName := item.Name + if outDef != nil { + outputName = g.itemColorize(sess, outDef, outDef.Name) + } + msg := fmt.Sprintf("You fletch %d %s.", totalOutput, outputName) if p.OptionBool("xp_drops") && c.XP > 0 { totalXP := c.XP * batches abbr := player.SkillAbbr[skill] @@ -92,6 +97,19 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, item *object } func (g *Game) startTimedFletch(sess *net.Session, p *player.Player, item *object.ItemDef, count int) { + craft := item.FirstCraft() + + startMsg := g.resolveCraftMessage(sess, craft.StartMessage, "You begin fletching %i1.", craft, item.ID, nil, p.HasItem) + + sess.WriteLine(startMsg) + + broadcastName := item.Name + if def, _ := g.ItemStore.Load(item.ID); def != nil { + broadcastName = def.Name + } + g.broadcastAction(sess, "%s starts fletching.", p.Name) + _ = broadcastName + p.BackgroundAction = &action.Action{ Type: "fletch", TargetID: item.ID, @@ -99,16 +117,12 @@ func (g *Game) startTimedFletch(sess *net.Session, p *player.Player, item *objec Data: map[string]any{ "item_id": item.ID, "phase": 0, - "wait": item.FirstCraft().Wait, + "wait": craft.Wait, "remaining": count, }, WaitLeft: engine.ToTicks(1), } p.BackgroundActionState = &ActionState{Type: ActionFletching, TargetName: item.Name} - - g.broadcastAction(sess, "\n%s starts fletching.", p.Name) - - sess.WriteLine(fmt.Sprintf("\nYou begin fletching %s.", item.Name)) } func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { @@ -132,7 +146,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { tmpItem := &object.ItemDef{Craft: object.CraftList{*c}} if !g.canDoFletchItem(p, tmpItem) { - sess.WriteLine("\nYou've run out of fletching materials.") + sess.WriteLine("You've run out of fletching materials.") g.cancelBgAction(p) return } @@ -160,7 +174,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { craftConsumeAll(c, p.HasItem, p.RemoveItem) freeSlot := p.FirstFreeSlot() if freeSlot == -1 { - sess.WriteLine("\nYour inventory is too full!") + sess.WriteLine("Your inventory is too full!") g.cancelBgAction(p) return } @@ -172,10 +186,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { } g.AccountStore.SaveCharacter(p) - msg := c.Message - if msg == "" { - msg = fmt.Sprintf("You fletch %s.", item.Name) - } + msg := g.resolveCraftMessage(sess, c.Message, "You fletch a %n.", c, item.ID, nil, p.HasItem) if p.OptionBool("xp_drops") && c.XP > 0 { abbr := player.SkillAbbr[skill] msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", c.XP, abbr)) @@ -186,14 +197,14 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { remaining-- p.BackgroundAction.Data["remaining"] = remaining if remaining <= 0 { - sess.WriteLine("\nYou've finished fletching.") + sess.WriteLine("You've finished fletching.") g.cancelBgAction(p) return } } if !g.canContinueProduction(p, item) { - sess.WriteLine("\nYou've run out of fletching materials.") + sess.WriteLine("You've run out of fletching materials.") g.cancelBgAction(p) return } diff --git a/internal/game/action_gather.go b/internal/game/action_gather.go index 9b47de2..00c9070 100644 --- a/internal/game/action_gather.go +++ b/internal/game/action_gather.go @@ -378,8 +378,9 @@ func (g *Game) checkBirdNest(sess *net.Session, p *player.Player, cfg *action.Ga } nestName := "bird's nest" - if def, err := g.ItemStore.Load(birdsNestItemID); err == nil { - nestName = def.Name + nestDef, _ := g.ItemStore.Load(birdsNestItemID) + if nestDef != nil { + nestName = g.itemColorize(sess, nestDef, nestDef.Name) } freeSlot := -1 diff --git a/internal/game/action_identify.go b/internal/game/action_identify.go index fd7df20..faca2f5 100644 --- a/internal/game/action_identify.go +++ b/internal/game/action_identify.go @@ -60,7 +60,7 @@ func (g *Game) advanceIdentify(sess *net.Session, p *player.Player) { totalXP := scrapCount * xpPer junkName := junkID if def, err := g.ItemStore.Load(junkID); err == nil { - junkName = def.Name + junkName = g.itemColorize(sess, def, def.Name) } msg := fmt.Sprintf("The altar hums. You identify %d scrap into %d %s.", scrapCount, totalJunk, junkName) diff --git a/internal/game/action_use.go b/internal/game/action_use.go index a3858a9..b4c4b25 100644 --- a/internal/game/action_use.go +++ b/internal/game/action_use.go @@ -22,7 +22,7 @@ func (g *Game) startUse(sess *net.Session, p *player.Player, obj *object.ObjectD if !p.HasItem(itemID) { defName := itemID if def, err := g.ItemStore.Load(itemID); err == nil { - defName = def.Name + defName = g.itemColorize(sess, def, def.Name) } sess.WriteLine(fmt.Sprintf("You need %s to use this.", defName)) return @@ -60,7 +60,7 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) { if !p.HasItem(itemID) { defName := itemID if def, err := g.ItemStore.Load(itemID); err == nil { - defName = def.Name + defName = g.itemColorize(sess, def, def.Name) } sess.WriteLine(fmt.Sprintf("You've run out of %s.", defName)) g.cancelAction(p) diff --git a/internal/game/cmd_bank.go b/internal/game/cmd_bank.go index 5f9067d..d95f7c0 100644 --- a/internal/game/cmd_bank.go +++ b/internal/game/cmd_bank.go @@ -101,9 +101,10 @@ func (g *Game) showBankBrowse(sess *net.Session) { }) for _, e := range entries { + def, _ := g.ItemStore.Load(e.id) t.Rows = append(t.Rows, []string{ fmt.Sprintf("%d", e.slot+1), - g.colorize(sess, "item", e.name), + g.itemColorize(sess, def, e.name), fmt.Sprintf("%d", e.qty), }) } diff --git a/internal/game/cmd_clean.go b/internal/game/cmd_clean.go index 28758b8..a40f5fc 100644 --- a/internal/game/cmd_clean.go +++ b/internal/game/cmd_clean.go @@ -74,9 +74,9 @@ func (g *Game) doClean(sess *net.Session, input string) { } p.BackgroundActionState = &ActionState{Type: ActionCleaning} - g.broadcastAction(sess, "\n%s starts cleaning herbs.", p.Name) + g.broadcastAction(sess, "%s starts cleaning herbs.", p.Name) - sess.WriteLine("\nYou begin cleaning herbs.") + sess.WriteLine("You begin cleaning herbs.") } func matchesCleanFilter(item *object.ItemDef, filter string) bool { diff --git a/internal/game/cmd_shop.go b/internal/game/cmd_shop.go index c6b7831..f0e18fe 100644 --- a/internal/game/cmd_shop.go +++ b/internal/game/cmd_shop.go @@ -138,7 +138,7 @@ func (g *Game) showShopBrowse(sess *net.Session) { sellStr = fmt.Sprintf("%d cr", si.SellPrice) } t.Rows = append(t.Rows, []string{ - g.colorize(sess, "item", itemName), + g.itemColorize(sess, def, itemName), g.colorize(sess, "credits_pickup", buyStr), g.colorize(sess, "credits_pickup", sellStr), }) @@ -182,7 +182,7 @@ func (g *Game) doShopBuy(sess *net.Session, input string, qty int, all bool) { if len(matches) > 1 { sess.WriteLine("That's ambiguous, which one?") for _, m := range matches { - sess.WriteLine(fmt.Sprintf(" - %s", g.colorize(sess, "item", m.name))) + sess.WriteLine(fmt.Sprintf(" - %s", g.itemColorize(sess, m.def, m.name))) } return } @@ -325,8 +325,9 @@ func (g *Game) doShopSell(sess *net.Session, input string, qty int, all bool) { if len(matches) > 1 { sess.WriteLine("That's ambiguous, which one?") - for _, m := range uniqueItemNames(matches) { - sess.WriteLine(fmt.Sprintf(" - %s", g.colorize(sess, "item", m))) + for _, m := range matches { + def, _ := g.ItemStore.Load(m.ID) + sess.WriteLine(fmt.Sprintf(" - %s", g.itemColorize(sess, def, m.Name))) } return } @@ -348,7 +349,7 @@ func (g *Game) doShopSell(sess *net.Session, input string, qty int, all bool) { if def != nil { displayName = def.Name } - sess.WriteLine(fmt.Sprintf("The shop doesn't want to buy %s.", g.colorize(sess, "item", displayName))) + sess.WriteLine(fmt.Sprintf("The shop doesn't want to buy %s.", g.itemColorize(sess, def, displayName))) return } diff --git a/internal/game/cmd_stats.go b/internal/game/cmd_stats.go index 906abf2..333d535 100644 --- a/internal/game/cmd_stats.go +++ b/internal/game/cmd_stats.go @@ -20,8 +20,10 @@ func (g *Game) doStats(sess *net.Session) { attackType := "crush" weaponName := "unarmed" var weaponType object.WeaponType + var weaponDef *object.ItemDef if itemID, ok := p.Equipment[object.SlotMainHand]; ok { if def, err := g.ItemStore.Load(itemID); err == nil { + weaponDef = def weaponName = def.Name weaponType = def.WeaponType if def.AttackType != "" { @@ -34,6 +36,9 @@ func (g *Game) doStats(sess *net.Session) { } } + if weaponDef != nil { + weaponName = g.itemColorize(sess, weaponDef, weaponName) + } sess.WriteLines( "", fmt.Sprintf("Weapon: %s (attack type: %s)", weaponName, attackType), diff --git a/internal/game/cmd_trigger_enchant.go b/internal/game/cmd_trigger_enchant.go index a1a6950..0279b4e 100644 --- a/internal/game/cmd_trigger_enchant.go +++ b/internal/game/cmd_trigger_enchant.go @@ -56,7 +56,7 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef, inputName = inputDef.Name } - sess.WriteLine(fmt.Sprintf("You enchant the %s and it becomes a %s!", inputName, outputName)) + sess.WriteLine(fmt.Sprintf("You enchant the %s and it becomes a %s!", g.itemColorize(sess, inputDef, inputName), g.itemColorize(sess, outputDef, outputName))) } func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef, chip chipEntry) { @@ -98,5 +98,5 @@ func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef name = inputDef.Name } - sess.WriteLine(fmt.Sprintf("You chip %d %s with arcane circuitry.", chip.Qty, name)) + sess.WriteLine(fmt.Sprintf("You chip %d %s with arcane circuitry.", chip.Qty, g.itemColorize(sess, inputDef, name))) } diff --git a/internal/game/cmd_trigger_utility.go b/internal/game/cmd_trigger_utility.go index 69abc34..5733722 100644 --- a/internal/game/cmd_trigger_utility.go +++ b/internal/game/cmd_trigger_utility.go @@ -71,7 +71,7 @@ func (g *Game) triggerProcessing(sess *net.Session, p *player.Player, mod *ModDe g.triggerModReward(sess, p, mod, 1.0) sess.WriteLine(fmt.Sprintf("You process the %s. You receive %s credits.", - itemDef.Name, g.colorize(sess, "credits_pickup", fmt.Sprint(creditValue)))) + g.itemColorize(sess, itemDef, itemDef.Name), g.colorize(sess, "credits_pickup", fmt.Sprint(creditValue)))) } func (g *Game) triggerBonesToNuts(sess *net.Session, p *player.Player, mod *ModDef) { @@ -150,7 +150,7 @@ func (g *Game) triggerEmGrab(sess *net.Session, p *player.Player, mod *ModDef, t g.triggerModReward(sess, p, mod, 1.0) - sess.WriteLine(fmt.Sprintf("You magnetically pull the %s toward you.", name)) + sess.WriteLine(fmt.Sprintf("You magnetically pull the %s toward you.", g.itemColorize(sess, def, name))) } func (g *Game) triggerSuperheat(sess *net.Session, p *player.Player, mod *ModDef, targetArg string) { @@ -243,7 +243,7 @@ func (g *Game) triggerSuperheat(sess *net.Session, p *player.Player, mod *ModDef inputName = inputDef.Name } - sess.WriteLine(fmt.Sprintf("You superheat the %s and produce a %s.", inputName, outputName)) + sess.WriteLine(fmt.Sprintf("You superheat the %s and produce a %s.", g.itemColorize(sess, inputDef, inputName), g.itemColorize(sess, match, outputName))) } func (g *Game) triggerPlankMake(sess *net.Session, p *player.Player, mod *ModDef, targetArg string) { diff --git a/internal/game/cmd_wear.go b/internal/game/cmd_wear.go index f2fd84c..8f8117f 100644 --- a/internal/game/cmd_wear.go +++ b/internal/game/cmd_wear.go @@ -13,7 +13,7 @@ func (g *Game) executeWear(sess *net.Session, args []string, rawInput string) { g.doWear(sess, strings.Join(args, " ")) } -func (g *Game) checkRequirements(p *player.Player, def *object.ItemDef) string { +func (g *Game) checkRequirements(sess *net.Session, p *player.Player, def *object.ItemDef) string { if len(def.Requirements) == 0 { return "" } @@ -26,7 +26,7 @@ func (g *Game) checkRequirements(p *player.Player, def *object.ItemDef) string { if len(unmet) == 0 { return "" } - return fmt.Sprintf("You need %s to wear %s.", strings.Join(unmet, ", "), def.Name) + return fmt.Sprintf("You need %s to wear %s.", strings.Join(unmet, ", "), g.itemColorize(sess, def, def.Name)) } func (g *Game) doWear(sess *net.Session, input string) { @@ -56,8 +56,14 @@ func (g *Game) doWear(sess *net.Session, input string) { unique := uniqueItemNames(matches) if len(unique) > 1 { sess.WriteLine("Equip what?") - for _, name := range unique { - sess.WriteLine(fmt.Sprintf(" - %s", name)) + seen := make(map[string]bool) + for _, m := range matches { + if seen[m.Name] { + continue + } + seen[m.Name] = true + def, _ := g.ItemStore.Load(m.ID) + sess.WriteLine(fmt.Sprintf(" - %s", g.itemColorize(sess, def, m.Name))) } return } @@ -74,7 +80,7 @@ func (g *Game) doWear(sess *net.Session, input string) { return } - if msg := g.checkRequirements(p, def); msg != "" { + if msg := g.checkRequirements(sess, p, def); msg != "" { sess.WriteLine(msg) return } @@ -190,7 +196,7 @@ func (g *Game) doWearAll(sess *net.Session) { if err != nil || def.EquipSlot == "" { continue } - if g.checkRequirements(p, def) != "" { + if g.checkRequirements(sess, p, def) != "" { continue } current, exists := bestPerSlot[def.EquipSlot] diff --git a/internal/game/core_production.go b/internal/game/core_production.go index 4aecc54..47a164c 100644 --- a/internal/game/core_production.go +++ b/internal/game/core_production.go @@ -15,19 +15,64 @@ import ( "thehouseoficarus/internal/player" ) -func craftFirstItemName(c *object.CraftDef, load func(string) (string, bool)) string { - if c == nil { - return "" +func (g *Game) resolveCraftVar(sess *net.Session, varSpec string, craft *object.CraftDef, outputID string, byproducts []string, hasItem func(string) bool) string { + if !strings.Contains(varSpec, "%") { + return varSpec } - for _, e := range c.Consume { + + outDef, _ := g.ItemStore.Load(outputID) + outputName := outputID + if outDef != nil { + outputName = g.itemColorize(sess, outDef, outDef.Name) + } + varSpec = strings.ReplaceAll(varSpec, "%n", outputName) + + for i, e := range craft.Consume { + key := fmt.Sprintf("%%i%d", i+1) + if !strings.Contains(varSpec, key) { + continue + } + var matchedID string for _, id := range e.Items { - if name, ok := load(id); ok { - return name + if hasItem(id) { + matchedID = id + break } - return id + } + if matchedID == "" && len(e.Items) > 0 { + matchedID = e.Items[0] + } + if def, err := g.ItemStore.Load(matchedID); err == nil { + varSpec = strings.ReplaceAll(varSpec, key, g.itemColorize(sess, def, def.Name)) + } else { + varSpec = strings.ReplaceAll(varSpec, key, matchedID) } } - return "" + + for i, bpID := range byproducts { + key := fmt.Sprintf("%%b%d", i+1) + if !strings.Contains(varSpec, key) { + continue + } + if def, err := g.ItemStore.Load(bpID); err == nil { + varSpec = strings.ReplaceAll(varSpec, key, g.itemColorize(sess, def, def.Name)) + } else { + varSpec = strings.ReplaceAll(varSpec, key, bpID) + } + } + + return color.ExpandTags(g.colorMode(sess), varSpec) +} + +func (g *Game) resolveCraftMessage(sess *net.Session, itemMsg, defaultMsg string, craft *object.CraftDef, outputID string, byproducts []string, hasItem func(string) bool) string { + msg := itemMsg + if msg == "" { + msg = defaultMsg + } + if msg == "" { + return "" + } + return g.resolveCraftVar(sess, msg, craft, outputID, byproducts, hasItem) } func (g *Game) startProduction(sess *net.Session, p *player.Player, item *object.ItemDef, craft *object.CraftDef, actionType, displayVerb, startMsg, endMsg string, count int) { @@ -79,7 +124,7 @@ func (g *Game) startProduction(sess *net.Session, p *player.Player, item *object p.ActionState = &ActionState{Type: ActionProducing, TargetName: outputName, Verb: displayVerb} - g.broadcastAction(sess, "\n%s starts %s.", p.Name, displayVerb) + g.broadcastAction(sess, "%s starts %s.", p.Name, displayVerb) } func (g *Game) startProductionFromItem(sess *net.Session, p *player.Player, item *object.ItemDef, count int) { @@ -93,30 +138,25 @@ func (g *Game) startProductionFromItem(sess *net.Session, p *player.Player, item stationName = "inventory" } - firstItem := craftFirstItemName(craft, func(id string) (string, bool) { - def, err := g.ItemStore.Load(id) - if err != nil { - return id, false - } - return def.Name, true - }) - info, ok := productionTypes[craft.Type] if !ok { - info = productionTypeInfo{craft.Type, craft.Type} + info = productionTypeInfo{ + ActionType: craft.Type, + DisplayVerb: craft.Type, + StartMessage: "You start " + craft.Type + " %i1.", + SuccessMessage: "You produce %n.", + EndMessage: "You've finished " + craft.Type + ".", + } } - actionType := info.ActionType - displayVerb := info.DisplayVerb - var startMsg, endMsg string + startMsg := g.resolveCraftMessage(sess, craft.StartMessage, info.StartMessage, craft, item.ID, nil, p.HasItem) if stationName != "inventory" { - startMsg = fmt.Sprintf("You start %s %s on the %s.", displayVerb, firstItem, stationName) - } else { - startMsg = fmt.Sprintf("You start %s %s.", displayVerb, firstItem) + startMsg += " on the " + stationName + "." } - endMsg = fmt.Sprintf("You've finished %s.", displayVerb) - g.startProduction(sess, p, item, craft, actionType, displayVerb, startMsg, endMsg, count) + endMsg := g.resolveCraftMessage(sess, craft.EndMessage, info.EndMessage, craft, item.ID, nil, p.HasItem) + + g.startProduction(sess, p, item, craft, info.ActionType, info.DisplayVerb, startMsg, endMsg, count) } func (g *Game) loadCraftItem(itemID string) *object.ItemDef { @@ -144,7 +184,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { if phase == 0 { if startMsg != "" { - sess.WriteLine(fmt.Sprintf("\n%s", startMsg)) + sess.WriteLine(startMsg) } if len(craft.Steps) > 0 { p.Action.Data["next_step_index"] = 0 @@ -161,7 +201,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { p.Action.Data["steps_accumulated_ticks"] = accTicks for i := stepsIdx; i < len(craft.Steps); i++ { if accTicks >= craft.Steps[i].Tick { - sess.WriteLine(craft.Steps[i].Message) + sess.WriteLine(g.resolveCraftVar(sess, craft.Steps[i].Message, craft, item.ID, nil, p.HasItem)) p.Action.Data["next_step_index"] = i + 1 } } @@ -174,6 +214,8 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { chance = action.SuccessChance(action.SuccessFormula(*craft.Success), skillLevel, craft.Level) } + info, _ := productionTypes[craft.Type] + if rand.Float64() < chance { outputQty := craft.OutputQty if outputQty <= 0 { @@ -219,14 +261,13 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { } g.AccountStore.SaveCharacter(p) - msg := craft.Message - if msg == "" { - outputName := item.ID - if outDef != nil { - outputName = outDef.Name - } - msg = fmt.Sprintf("You produce %s.", outputName) + var defaultSuccess string + if info.SuccessMessage != "" { + defaultSuccess = info.SuccessMessage + } else { + defaultSuccess = "You produce %n." } + msg := g.resolveCraftMessage(sess, craft.Message, defaultSuccess, craft, item.ID, byproducts, p.HasItem) if p.OptionBool("xp_drops") && craft.XP > 0 { abbr := player.SkillAbbr[player.SkillName(skill)] msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", craft.XP, abbr)) @@ -243,11 +284,10 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { } g.AccountStore.SaveCharacter(p) - msg := craft.FailMessage - if msg == "" { - msg = "You fail and the materials are lost." + msg := g.resolveCraftMessage(sess, craft.FailMessage, info.FailMessage, craft, item.ID, nil, p.HasItem) + if msg != "" { + sess.WriteLine(g.colorize(sess, "damage", msg)) } - sess.WriteLine(g.colorize(sess, "damage", msg)) } if remaining > 0 { @@ -255,7 +295,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { p.Action.Data["remaining"] = remaining if remaining <= 0 { if endMsg != "" { - sess.WriteLine(fmt.Sprintf("\n%s", endMsg)) + sess.WriteLine(endMsg) } g.cancelAction(p) return false @@ -268,7 +308,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { } if endMsg != "" { - sess.WriteLine(fmt.Sprintf("\n%s", endMsg)) + sess.WriteLine(endMsg) } g.cancelAction(p) return false @@ -404,7 +444,7 @@ func (g *Game) dispatchMenuEntry(sess *net.Session, entry map[string]string) { g.reprompt(sess) } -func (g *Game) formatMaterials(item *object.ItemDef) string { +func (g *Game) formatMaterials(sess *net.Session, item *object.ItemDef) string { craft := item.FirstCraft() if craft == nil { return "" @@ -413,7 +453,7 @@ func (g *Game) formatMaterials(item *object.ItemDef) string { for _, e := range craft.Consume { itemName := e.Items[0] if def, err := g.ItemStore.Load(e.Items[0]); err == nil { - itemName = def.Name + itemName = g.itemColorize(sess, def, def.Name) } if e.Quantity > 1 { parts = append(parts, fmt.Sprintf("%s x%d", itemName, e.Quantity)) @@ -454,7 +494,7 @@ func (g *Game) showProductionTable(sess *net.Session, p *player.Player, items [] productName = fmt.Sprintf("%s x%d", productName, outputQty) } - matStr := g.formatMaterials(item) + matStr := g.formatMaterials(sess, item) levelStr := fmt.Sprint(craft.Level) numStr := fmt.Sprintf("%d", i+1) @@ -607,19 +647,73 @@ func (g *Game) hasToolType(p *player.Player, toolType string) bool { } type productionTypeInfo struct { - ActionType string - DisplayVerb string + ActionType string + DisplayVerb string + StartMessage string + SuccessMessage string + EndMessage string + FailMessage string } var productionTypes = map[string]productionTypeInfo{ - "cooking": {"cook", "cooking"}, - "smelting": {"smelt", "smelting"}, - "smithing": {"smith", "smithing"}, - "crafting": {"craft", "crafting"}, - "combine": {"combine", "combining"}, - "fletching": {"fletch", "fletching"}, - "pharmacy": {"mix", "mixing"}, - "construction": {"construct", "constructing"}, + "cooking": { + ActionType: "cook", + DisplayVerb: "cooking", + StartMessage: "You start cooking %i1.", + SuccessMessage: "Cooked to perfection. %n looks great!", + EndMessage: "You've finished cooking.", + FailMessage: "You accidentally burn the %i1.", + }, + "smelting": { + ActionType: "smelt", + DisplayVerb: "smelting", + StartMessage: "You place the %i1 into the furnace.", + SuccessMessage: "You remove a white hot %n!", + EndMessage: "You've finished smelting.", + FailMessage: "The %i1 is consumed by the flames.", + }, + "smithing": { + ActionType: "smith", + DisplayVerb: "smithing", + StartMessage: "You begin smithing %i1.", + SuccessMessage: "You smith a %n.", + EndMessage: "You've finished smithing.", + }, + "crafting": { + ActionType: "craft", + DisplayVerb: "crafting", + StartMessage: "You begin crafting %i1.", + SuccessMessage: "You craft a %n.", + EndMessage: "You've finished crafting.", + }, + "combine": { + ActionType: "combine", + DisplayVerb: "combining", + StartMessage: "You start combining %i1.", + SuccessMessage: "You produce %n.", + EndMessage: "You've finished combining.", + }, + "fletching": { + ActionType: "fletch", + DisplayVerb: "fletching", + StartMessage: "You begin fletching %i1.", + SuccessMessage: "You fletch a %n.", + EndMessage: "You've finished fletching.", + }, + "pharmacy": { + ActionType: "mix", + DisplayVerb: "mixing", + StartMessage: "You start mixing %i1.", + SuccessMessage: "You mix a %n.", + EndMessage: "You've finished mixing.", + }, + "construction": { + ActionType: "construct", + DisplayVerb: "constructing", + StartMessage: "You begin constructing %i1.", + SuccessMessage: "You construct a %n.", + EndMessage: "You've finished constructing.", + }, } var productionActionTypes map[string]bool diff --git a/internal/game/game.go b/internal/game/game.go index 0dd5bdc..8bf289b 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -284,7 +284,9 @@ func (g *Game) ProcessQueuedCommands() { if len(parts) > 0 { g.executeCommand(qc.Session, parts[0], parts[1:], raw) } - g.writePrompt(qc.Session) + if p.BackgroundAction == nil { + g.writePrompt(qc.Session) + } } delete(g.freeQueue, p.Name) @@ -322,7 +324,7 @@ func (g *Game) ProcessQueuedCommands() { } isBusy := p.Action != nil || len(p.WalkSequence) > 0 || combat.GetCombat(p.Name) != nil || p.MoveTicks > 0 _, isResting := g.restTimers[p.Name] - if !isResting && !isBusy { + if !isResting && !isBusy && qc.Session.State == net.StateGame { g.writePrompt(qc.Session) } } diff --git a/internal/object/item.go b/internal/object/item.go index 241cc0b..b0865d6 100644 --- a/internal/object/item.go +++ b/internal/object/item.go @@ -154,20 +154,22 @@ type SuccessFormula struct { } type CraftDef struct { - Type string `yaml:"type"` - Skill string `yaml:"skill"` - Level int `yaml:"level"` - XP int `yaml:"xp"` - Wait float64 `yaml:"wait"` - Station []string `yaml:"station"` - Tool string `yaml:"tool"` - Consume []ConsumeEntry `yaml:"consume"` - OutputQty int `yaml:"output_qty"` - Fail string `yaml:"fail"` - Message string `yaml:"message"` - FailMessage string `yaml:"fail_message"` - Steps []CraftStep `yaml:"steps"` - Success *SuccessFormula `yaml:"success"` + Type string `yaml:"type"` + Skill string `yaml:"skill"` + Level int `yaml:"level"` + XP int `yaml:"xp"` + Wait float64 `yaml:"wait"` + Station []string `yaml:"station"` + Tool string `yaml:"tool"` + Consume []ConsumeEntry `yaml:"consume"` + OutputQty int `yaml:"output_qty"` + Fail string `yaml:"fail"` + Message string `yaml:"message"` + FailMessage string `yaml:"fail_message"` + StartMessage string `yaml:"start_message"` + EndMessage string `yaml:"end_message"` + Steps []CraftStep `yaml:"steps"` + Success *SuccessFormula `yaml:"success"` } func (c *CraftDef) EffectiveSkill() string { |
