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-// Package world manages rooms, exits, ground items, mob instances,
-// and object instance state for the game world.
-//
-// Rooms are loaded from YAML files on every access (live-editable). Exits
-// support conditional blocking via the action.Condition system. Ground
-// items have independent despawn timers and combat-loot reservations.
-//
-// Object instance state (ObjState) tracks per-instance properties:
-// depletion with regen timers, shared depletion for trees with countdown,
-// quality for fire objects, and wandering for fishing spots.
-//
-// MobDef and MobInstance cover mob definitions and runtime instances.
-// The MobStore manages YAML loading, instance seeding, and per-room
-// mob lists. Mobs wander via legal (unconditioned) room exits.
-//
-// WordPrefixMatch provides bidirectional prefix matching used by
-// commands and object lookups.
-package world