diff options
Diffstat (limited to 'internal/player')
| -rw-r--r-- | internal/player/player.go | 8 | ||||
| -rw-r--r-- | internal/player/store.go | 20 |
2 files changed, 28 insertions, 0 deletions
diff --git a/internal/player/player.go b/internal/player/player.go index 5ffea6d..d78ae9d 100644 --- a/internal/player/player.go +++ b/internal/player/player.go @@ -376,6 +376,14 @@ func (p *Player) AddSkillXP(s SkillName, amount int) int { return 0 } +func (p *Player) TotalLevel() int { + total := 0 + for _, s := range AllSkills { + total += p.Level(s) + } + return total +} + func (p *Player) CombatLevel() int { base := 0.25 * float64(p.Level(Defense)+p.Level(Hitpoints)+p.Level(Technology)) att := float64(p.Level(Accuracy)) diff --git a/internal/player/store.go b/internal/player/store.go index 2691d71..9bfdf40 100644 --- a/internal/player/store.go +++ b/internal/player/store.go @@ -154,6 +154,26 @@ func (s *AccountStore) FindCharacter(name string) (string, error) { // data/players/characters/*.yaml file. Used by room-ID migration to walk and // rewrite offline characters. Online characters are excluded by the caller // (their in-memory state is updated directly). +func (s *AccountStore) ListAccountNames() ([]string, error) { + dir := filepath.Join(s.dataDir, "players", "accounts") + entries, err := os.ReadDir(dir) + if err != nil { + return nil, err + } + var names []string + for _, e := range entries { + if e.IsDir() { + continue + } + name := strings.TrimSuffix(e.Name(), ".yaml") + if name == "" { + continue + } + names = append(names, name) + } + return names, nil +} + func (s *AccountStore) ListCharacterNames() ([]string, error) { dir := filepath.Join(s.dataDir, "players", "characters") entries, err := os.ReadDir(dir) |
