diff options
Diffstat (limited to 'internal/game')
| -rw-r--r-- | internal/game/blackjack_rules.go | 4 | ||||
| -rw-r--r-- | internal/game/casino.go | 10 | ||||
| -rw-r--r-- | internal/game/cmd_registry.go | 7 | ||||
| -rw-r--r-- | internal/game/look_casino.go | 4 | ||||
| -rw-r--r-- | internal/game/look_target.go | 2 | ||||
| -rw-r--r-- | internal/game/plinko_test.go | 261 | ||||
| -rw-r--r-- | internal/game/render_plinko.go | 213 |
7 files changed, 497 insertions, 4 deletions
diff --git a/internal/game/blackjack_rules.go b/internal/game/blackjack_rules.go index 9e36466..f163fb8 100644 --- a/internal/game/blackjack_rules.go +++ b/internal/game/blackjack_rules.go @@ -30,6 +30,10 @@ func (g *Game) lookRouletteTable(sess *net.Session, target string) bool { return g.lookCasinoTable(sess, target, casino.GameRoulette) } +func (g *Game) lookPlinkoTable(sess *net.Session, target string) bool { + return g.lookCasinoTable(sess, target, casino.GamePlinko) +} + func (g *Game) lookPaiGowTable(sess *net.Session, target string) bool { return g.lookCasinoTable(sess, target, casino.GamePaiGow) } diff --git a/internal/game/casino.go b/internal/game/casino.go index 6dce0bd..15e3b6a 100644 --- a/internal/game/casino.go +++ b/internal/game/casino.go @@ -707,14 +707,15 @@ func (g *Game) casinoBoardReminder(sess *net.Session, category string, menu *cas } _, isCraps := snapshot.(*casino.CrapsSnapshot) _, isPoker := snapshot.(*casino.VideoPokerSnapshot) + _, isPlinko := snapshot.(*casino.PlinkoSnapshot) _, isPaiGow := snapshot.(*casino.PaiGowSnapshot) b, isBigSix := snapshot.(*casino.BigSixSnapshot) isBigSix = isBigSix && b.Phase != "playing" && b.Phase != "result" s, isRoulette := snapshot.(*casino.RouletteSnapshot) - if !isPoker && !isCraps && !isPaiGow && !isBigSix && (!isRoulette || s.Phase == "playing" || s.Phase == "result") { + if !isPlinko && !isPoker && !isCraps && !isPaiGow && !isBigSix && (!isRoulette || s.Phase == "playing" || s.Phase == "result") { return "", false } - if !isPoker && !isCraps && !isPaiGow && !isBigSix && sess.Player.OptionString("casino_display") == "compact" && (menu.Repeat || !menu.ShowBalance) { + if !isPlinko && !isPoker && !isCraps && !isPaiGow && !isBigSix && sess.Player.OptionString("casino_display") == "compact" && (menu.Repeat || !menu.ShowBalance) { // The compact reminder is already a short block; leave it intact. return "", false } @@ -741,6 +742,9 @@ func composeTableThenReminder(table, reminder string) string { // renderCasinoMessage colorizes a casino message unless it is an // already-composed structured menu. func (g *Game) renderCasinoMessage(sess *net.Session, category string, menu *casino.MenuView, message string) string { + if message == "" { + return "" + } if category == "casino_menu" && menu != nil { return message } @@ -797,6 +801,8 @@ func (g *Game) renderCasinoSnapshot(sess *net.Session, snapshot casino.Snapshot) // how verbose the command menus are. size := sess.Player.OptionInt("card_size") switch s := snapshot.(type) { + case *casino.PlinkoSnapshot: + return renderPlinko(s, mode, unicode) case *casino.PaiGowSnapshot: return renderPaiGow(s, mode, unicode, size, sess.Player.OptionString("card_style"), g.CardArt) case *casino.VideoPokerSnapshot: diff --git a/internal/game/cmd_registry.go b/internal/game/cmd_registry.go index 5b60118..d8cc18f 100644 --- a/internal/game/cmd_registry.go +++ b/internal/game/cmd_registry.go @@ -38,6 +38,12 @@ var commandRegistry = map[string]commandDef{ } g.executeTableAction(s, "deal") }, ClassActive}, + "difficulty": {func(g *Game, s *net.Session, args []string, _ string) { + g.executeTableAction(s, "difficulty "+strings.Join(args, " ")) + }, ClassInstant}, + "balls": {func(g *Game, s *net.Session, args []string, _ string) { + g.executeTableAction(s, "balls "+strings.Join(args, " ")) + }, ClassInstant}, "paytable": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "paytable") }, ClassInstant}, "denom": {func(g *Game, s *net.Session, args []string, _ string) { g.executeTableAction(s, "denom "+strings.Join(args, " ")) @@ -249,6 +255,7 @@ var casinoCommonVerbs = []string{"watch", "game", "table", "list", "stop", "rule // command: "sp" is split at a blackjack table, but spin at a Big 6 wheel, // because "split" is not a Big 6 verb and "spin" is not a blackjack verb. var casinoVerbsByGame = map[casino.GameName][]string{ + casino.GamePlinko: {"bet", "rebet", "difficulty", "balls", "paytable"}, casino.GameBlackjack: {"bet", "rebet", "unbet", "hit", "stand", "double", "split", "insurance", "surrender", "decline"}, casino.GameBaccarat: {"bet", "rebet", "unbet"}, casino.GameRoulette: {"bet", "rebet", "unbet"}, diff --git a/internal/game/look_casino.go b/internal/game/look_casino.go index ec9ab61..df6a714 100644 --- a/internal/game/look_casino.go +++ b/internal/game/look_casino.go @@ -83,7 +83,7 @@ func (g *Game) renderCasinoTableDetails(sess *net.Session, cfg casino.TableConfi fmt.Sprintf(" Seated %s", seated), } switch cfg.Game { - case casino.GameRoulette, casino.GameBigSix: + case casino.GameRoulette, casino.GameBigSix, casino.GamePlinko: // Look, like sitting down and the table command, shows the live // wheel: tracker, racetrack, and betting layout. if rendered := strings.TrimRight(g.renderCasinoSnapshot(sess, table.Board(sess.Player.Name)), "\n"); rendered != "" { @@ -103,6 +103,8 @@ func (g *Game) renderCasinoTableDetails(sess *net.Session, cfg casino.TableConfi // look details block. The full wording lives in the rules help page. func casinoTableSummary(cfg casino.TableConfig) string { switch cfg.Game { + case casino.GamePlinko: + return fmt.Sprintf("16 rows; four risks; 1-10 balls; %.4g%% base RTP + upward rounding", cfg.Plinko.Normalize().RTP) case casino.GameBlackjack: b := cfg.Blackjack.Normalize() dealer := "dealer stands on soft 17" diff --git a/internal/game/look_target.go b/internal/game/look_target.go index 9065ccc..cfa6009 100644 --- a/internal/game/look_target.go +++ b/internal/game/look_target.go @@ -47,7 +47,7 @@ func (g *Game) doLookTarget(sess *net.Session, input string) { return } - if g.lookBigSixTable(sess, lower) || g.lookBlackjackTable(sess, lower) || g.lookBaccaratTable(sess, lower) || g.lookRouletteTable(sess, lower) || g.lookCrapsTable(sess, lower) || g.lookPaiGowTable(sess, lower) || g.lookVideoPokerCabinet(sess, lower) { + if g.lookPlinkoTable(sess, lower) || g.lookBigSixTable(sess, lower) || g.lookBlackjackTable(sess, lower) || g.lookBaccaratTable(sess, lower) || g.lookRouletteTable(sess, lower) || g.lookCrapsTable(sess, lower) || g.lookPaiGowTable(sess, lower) || g.lookVideoPokerCabinet(sess, lower) { return } diff --git a/internal/game/plinko_test.go b/internal/game/plinko_test.go new file mode 100644 index 0000000..711525f --- /dev/null +++ b/internal/game/plinko_test.go @@ -0,0 +1,261 @@ +package game + +import ( + "fmt" + "strings" + "testing" + "unicode/utf8" + + "thehouseoficarus/internal/casino" + "thehouseoficarus/internal/color" +) + +func TestPlinkoCommands(t *testing.T) { + g, s, conn := casinoCrapsGame(t, "name: Plinko\ncasino_tables:\n - id: plinko\n game: plinko\n") + g.executePlay(s, []string{"plinko"}, "play plinko") + g.executeCommand(s, "difficulty", []string{"expert"}, "difficulty expert") + g.executeCommand(s, "balls", []string{"10"}, "balls 10") + table, ok := g.Casino.Participation(s.Player.Name) + if !ok || table == nil { + t.Fatal("not seated") + } + snap := table.Status(s.Player.Name)[0].Snapshot.(*casino.PlinkoSnapshot) + if snap.Total != 10 || snap.Risk != "expert" || snap.Pockets[0] != 10000 { + t.Fatalf("commands failed: %+v", snap) + } + g.executeBet(s, []string{"1"}, "bet 1") + if !table.Busy(s.Player.Name) || len(s.Player.PendingWagers) != 1 { + t.Fatal("drop did not start") + } + conn.data = nil + for i := 0; i < 32 && table.Busy(s.Player.Name); i++ { + g.emitCasinoEvents(g.Casino.Tick()) + } + if table.Busy(s.Player.Name) || len(s.Player.PendingWagers) != 0 { + t.Fatal("drop did not settle") + } + text := stripANSI(string(conn.data)) + if !strings.Contains(text, "Ball 10 ->") || strings.Count(text, "Returned:") != 1 || strings.Contains(text, "credits returned") || strings.Contains(text, "net +") { + t.Fatal(text) + } + conn.data = nil + g.doLookTarget(s, "plinko") + if !strings.Contains(stripANSI(string(conn.data)), "P L I N K O") { + t.Fatal("look missing paytable") + } +} +func TestPlinkoBallShades(t *testing.T) { + if plinkoBallColor(1, 1) != color.NearestXterm256(255, 255, 255) { + t.Fatal("single must be white") + } + for total := 2; total <= 10; total++ { + last := 256 + for count := 1; count <= total; count++ { + r, g, b := color.Xterm256ToRGB(plinkoBallColor(count, total)) + if r != 255 || g != b || g > last { + t.Fatal("invalid white-red gradient") + } + last = g + } + if last != 0 { + t.Fatal("all balls must be pure red") + } + } +} +func TestPlinkoRenderRows(t *testing.T) { + for _, mode := range []string{"none", "ansi", "xterm256"} { + for _, unicode := range []bool{false, true} { + for row := 0; row <= 16; row++ { + s := &casino.PlinkoSnapshot{Row: row, Total: 10} + s.Counts[0] = 10 + out := renderPlinko(s, mode, unicode) + for _, line := range strings.Split(stripANSI(out), "\n") { + if utf8.RuneCountInString(line) != plinkoWidth { + t.Fatal("board must keep its full width, including exterior spaces") + } + } + wantLines := 1 + if row == plinkoRows/2 || row == plinkoRows { + wantLines = 2 // midpoint hint ruler, base rail + } + if got := len(strings.Split(out, "\n")); got != wantLines { + t.Fatalf("row %d printed %d lines, want %d", row, got, wantLines) + } + if strings.Contains(out, "\x1b[48;") { + t.Fatal("the board must not paint a background") + } + if mode == "none" && (!strings.Contains(out, "*") || strings.Contains(out, "\x1b")) { + t.Fatal("plain overlap fallback missing") + } + } + } + } +} + +func TestPlinkoUsesSharedHints(t *testing.T) { + for _, mode := range []string{"on", "once", "off"} { + t.Run(mode, func(t *testing.T) { + g, s, conn := casinoCrapsGame(t, "name: Plinko\ncasino_tables:\n - id: plinko\n game: plinko\n") + s.Player.Options = map[string]any{"color": "none", "unicode": true, "casino_hints": mode} + g.executePlay(s, []string{"plinko"}, "play plinko") + text := string(conn.data) + if strings.Contains(text, "difficulty easy|medium|hard|expert") != (mode != "off") { + t.Fatalf("join hints (%s): %s", mode, text) + } + if mode != "off" && strings.Index(text, "P L I N K O") > strings.Index(text, "bet N") { + t.Fatal("hints must follow the paytable") + } + conn.data = nil + g.executeTableAction(s, "balls 2") + if strings.Contains(string(conn.data), "bet N") != (mode == "on") { + t.Fatalf("settings hints (%s): %s", mode, conn.data) + } + g.executeBet(s, []string{"1"}, "bet 1") + table, _ := g.Casino.Participation(s.Player.Name) + for i := 0; i < 32 && table.Busy(s.Player.Name); i++ { + conn.data = nil + g.emitCasinoEvents(g.Casino.Tick()) + } + if strings.Contains(string(conn.data), "bet N") != (mode == "on") { + t.Fatalf("settlement hints (%s): %s", mode, conn.data) + } + conn.data = nil + g.executeVerbs(s, nil, "what") + if !strings.Contains(string(conn.data), "balls N") { + t.Fatal("explicit hints missing") + } + }) + } +} + +func plinkoTestBoardRow(s *casino.PlinkoSnapshot) []rune { + lines := strings.Split(renderPlinko(s, "none", true), "\n") + return []rune(lines[0]) +} + +func TestPlinkoPegsNeverMove(t *testing.T) { + for row := 0; row <= 16; row++ { + s := &casino.PlinkoSnapshot{Row: row, Total: 1} + empty := plinkoTestBoardRow(s) + left, right := 32-2*row, 36+2*row + pegs := map[int]bool{} + for k := 1; k <= row; k++ { + pegs[left+4*k] = true + if empty[left+4*k] != '·' { + t.Fatalf("row %d: peg missing at its true position %d", row, left+4*k) + } + } + if right < plinkoWidth && empty[right] != '\\' || empty[left] != '/' { + t.Fatalf("row %d: border moved", row) + } + for lane := 0; lane <= row; lane++ { + s.Counts = [17]int{} + s.Counts[lane] = 1 + filled := plinkoTestBoardRow(s) + x := 34 - 2*row + 4*lane + if filled[x] != '●' { + t.Fatalf("ball not in its own lane: row %d lane %d", row, lane) + } + for px := range pegs { + if filled[px] != '·' { + t.Fatalf("row %d lane %d overwrote peg at %d", row, lane, px) + } + } + } + } +} + +func TestPlinkoHintsPrintOnceAtMidpoint(t *testing.T) { + pockets := [17]float64{16, 7.8, 5.9, 4.4, 3.1, 2, 1.1, 0.5, 0.2, 0.5, 1.1, 2, 3.1, 4.4, 5.9, 7.8, 16} + labels := casino.PlinkoPocketLabels(pockets) + isRuler := func(line string) bool { + r := []rune(line) + if len(r) != plinkoWidth || r[1] != ' ' { + return false + } + for k, label := range labels { + if r[2+4*k] != label { + return false + } + } + return true + } + for row := 0; row <= 16; row++ { + s := &casino.PlinkoSnapshot{Row: row, Total: 1, Pockets: pockets} + hasRuler := false + for _, line := range strings.Split(stripANSI(renderPlinko(s, "none", true)), "\n") { + hasRuler = hasRuler || isRuler(line) + } + if hasRuler != (row == plinkoRows/2) { + t.Fatalf("row %d: hint ruler present=%v", row, hasRuler) + } + // The pyramid row itself never carries pocket letters any more. + board := plinkoTestBoardRow(s) + for k, label := range labels { + if board[2+4*k] == label { + t.Fatalf("row %d: pocket hint leaked into the board", row) + } + } + } +} + +func TestPlinkoLegendDownTheLeft(t *testing.T) { + s := &casino.PlinkoSnapshot{Pockets: [17]float64{16, 7.8, 5.9, 4.4, 3.1, 2, 1.1, 0.5, 0.2, 0.5, 1.1, 2, 3.1, 4.4, 5.9, 7.8, 16}, Total: 1} + labels := casino.PlinkoPocketLabels(s.Pockets) + if string(labels[:]) != "ABCDEFGHIHGFEDCBA" { + t.Fatalf("wrong labels: %s", string(labels[:])) + } + entries := plinkoLegendEntries(s) + if len(entries) != 9 { + t.Fatalf("want 9 distinct legend entries, got %d", len(entries)) + } + for row := 0; row < len(entries); row++ { + s.Row = row + line := string(plinkoTestBoardRow(s)) + want := fmt.Sprintf("%c %s", entries[row].label, entries[row].text) + if !strings.HasPrefix(line[1:], want) { + t.Fatalf("row %d: legend entry not on the left: %q", row, line) + } + if entries[row].label == 'A' && !strings.Contains(line, "16x") { + t.Fatal("legend missing the 16x edge payout") + } + } + // The legend stays clear of the pyramid as it widens. + s.Row = len(entries) - 1 + if left := 32 - 2*s.Row; left <= 10 { + t.Fatalf("legend would collide with the pyramid: left border %d", left) + } + // The paytable prints the same entries, one per line, not a wide block. + s.Row = 0 + paytable := stripANSI(renderPlinko(&casino.PlinkoSnapshot{Pockets: s.Pockets, Risk: "easy", Paytable: true}, "none", true)) + for _, e := range entries { + if strings.Count(paytable, fmt.Sprintf("%c %s", e.label, e.text)) != 1 { + t.Fatalf("paytable legend missing or duplicated %c", e.label) + } + } + // Rounded ties, not just mirrored positions, share one legend entry. + s.Row = 16 + s.Counts = [17]int{} + rail := strings.Split(renderPlinko(s, "none", true), "\n")[1] + if !strings.Contains(rail, "[A] [B] [C] [D] [E] [F] [G] [H] [I] [H] [G] [F] [E] [D] [C] [B] [A]") { + t.Fatal(rail) + } + s.Pockets[7], s.Pockets[8], s.Pockets[9] = 0.1, 0.1, 0.1 + if got := plinkoLegendEntries(s); len(got) != 8 { + t.Fatalf("rounded ties duplicated: %d entries", len(got)) + } +} + +func TestPlinkoHintsAreDimWhite(t *testing.T) { + r, g, b := color.Xterm256ToRGB(plinkoHintColor()) + if r != g || g != b { + t.Fatalf("hint is not white: %d,%d,%d", r, g, b) + } + if r > 95 { + t.Fatalf("hint is too bright: %d", r) + } + br, bg, bb := color.Xterm256ToRGB(plinkoBallColor(1, 1)) + if r >= br || g >= bg || b >= bb { + t.Fatal("hint must be dimmer than a ball") + } +} diff --git a/internal/game/render_plinko.go b/internal/game/render_plinko.go new file mode 100644 index 0000000..17f533a --- /dev/null +++ b/internal/game/render_plinko.go @@ -0,0 +1,213 @@ +package game + +import ( + "fmt" + "math" + "strings" + + "thehouseoficarus/internal/casino" + "thehouseoficarus/internal/color" +) + +const plinkoWidth = 69 + +// plinkoRows is the board height (16 bounces, 17 pockets). +const plinkoRows = 16 + +func plinkoBallColor(count, total int) int { + shade := 255 + if total > 1 && count > 1 { + shade = 255 * (total - count) / (total - 1) + } + return color.NearestXterm256(255, shade, shade) +} + +// plinkoGradientRGB is the board's shared hue: icy white at the center, +// deepening through sky blue and violet to a saturated rose at the edges. +func plinkoGradientRGB(x int) [3]int { + stops := [4][3]int{{215, 255, 255}, {85, 195, 255}, {145, 85, 245}, {255, 0, 95}} + distance := math.Abs(float64(x-34)) / 34 + segment := min(2, int(distance*3)) + blend := distance*3 - float64(segment) + var rgb [3]int + for i := range rgb { + rgb[i] = int(math.Round(float64(stops[segment][i])*(1-blend) + float64(stops[segment+1][i])*blend)) + } + return rgb +} + +func plinkoColorAt(x int, scale float64) int { + rgb := plinkoGradientRGB(x) + return color.NearestXterm256( + max(0, min(255, int(float64(rgb[0])*scale))), + max(0, min(255, int(float64(rgb[1])*scale))), + max(0, min(255, int(float64(rgb[2])*scale)))) +} + +// plinkoHintColor is the dim white used by the one-time midpoint pocket ruler. +func plinkoHintColor() int { return 238 } + +// Foregrounds are deliberately faint so the balls stay the brightest thing +// on the board. +func plinkoPegColor(x int) int { return plinkoColorAt(x, 0.68) } +func plinkoBorderColor(x int) int { return plinkoColorAt(x, 0.78) } +func plinkoPocketColor(x int) int { return plinkoColorAt(x, 0.90) } + +func plinkoMultiplier(multiplier float64) string { + return strings.TrimSuffix(fmt.Sprintf("%.1f", multiplier), ".0") + "x" +} + +type plinkoCell struct { + glyph rune + fg int + guide bool +} +type plinkoLine [plinkoWidth]plinkoCell + +func newPlinkoLine() plinkoLine { + var line plinkoLine + for x := range line { + line[x] = plinkoCell{glyph: ' ', fg: -1} + } + return line +} +func (line *plinkoLine) text(x int, text string, fg int) { + for _, c := range text { + if x >= len(line) { + break + } + line[x] = plinkoCell{glyph: c, fg: fg} + x++ + } +} +func (line plinkoLine) render(mode string) string { + var b strings.Builder + for _, cell := range line { + fg := cell.fg + // Basic ANSI has no dim white; the dim attribute plus bright black is + // its closest readable stand-in for a faint white hint. + dim := false + if cell.guide && mode == "ansi" { + fg, dim = 7, true + } + b.WriteString(color.Render(mode, color.ColorSpec{Fg: fg, Bg: -1, Dim: dim}, string(cell.glyph))) + } + return b.String() +} + +type plinkoLegendEntry struct { + label rune + text string + // pocket is the left-most pocket index that carries this label, used to + // tint the entry with that column's board hue. + pocket int +} + +// plinkoLegendEntries is one entry per distinct payout, outside-to-center. +// Mirrored and rounded-tie pockets share a letter and therefore one entry. +func plinkoLegendEntries(s *casino.PlinkoSnapshot) []plinkoLegendEntry { + labels := casino.PlinkoPocketLabels(s.Pockets) + var entries []plinkoLegendEntry + seen := map[rune]bool{} + for k, label := range labels { + if seen[label] { + continue + } + seen[label] = true + entries = append(entries, plinkoLegendEntry{label: label, text: plinkoMultiplier(s.Pockets[k]), pocket: k}) + } + return entries +} + +// plinkoLegendText pads an entry to a fixed width so a guide letter in the +// next column never butts directly against the multiplier. +func plinkoLegendText(e plinkoLegendEntry) string { + return fmt.Sprintf("%c %-7s", e.label, e.text) +} + +// The legend is written down the left, outside the pyramid, one entry per +// row, so every value is known well before the ball reaches the pockets. +func renderPlinkoLegend(s *casino.PlinkoSnapshot, mode string) []string { + var lines []string + for _, e := range plinkoLegendEntries(s) { + line := newPlinkoLine() + line.text(1, plinkoLegendText(e), plinkoPocketColor(2+4*e.pocket)) + lines = append(lines, line.render(mode)) + } + return lines +} + +// plinkoHintLine is the one-time pocket ruler printed at the board's midpoint, +// so players learn the pocket columns without a letter on every row. +func plinkoHintLine(labels [17]rune, mode string) string { + hint := newPlinkoLine() + for k, label := range labels { + hint[2+4*k] = plinkoCell{glyph: label, fg: plinkoHintColor(), guide: true} + } + return hint.render(mode) +} + +// The legend appears down the left, then each snapshot appends one scanline. +// The pocket hints print once, as a ruler at the board's midpoint. +func renderPlinko(s *casino.PlinkoSnapshot, mode string, unicode bool) string { + labels := casino.PlinkoPocketLabels(s.Pockets) + if s.Paytable { + title := "=== P L I N K O / " + strings.ToUpper(s.Risk) + " ===" + heading := newPlinkoLine() + heading.text((plinkoWidth-len(title))/2, title, plinkoPocketColor(34)) + note := newPlinkoLine() + note.text(1, "Matching letters share a payout; returns include the stake.", plinkoPocketColor(34)) + lines := []string{heading.render(mode), note.render(mode)} + lines = append(lines, renderPlinkoLegend(s, mode)...) + tail := newPlinkoLine() + tail.text(1, "White = one ball; shades to red = all balls overlapping.", plinkoPocketColor(34)) + return strings.Join(append(lines, tail.render(mode)), "\n") + } + ball, peg := 'o', '.' + if unicode { + ball, peg = '●', '·' + } + line := newPlinkoLine() + left, right := 32-2*s.Row, 36+2*s.Row + line[left] = plinkoCell{glyph: '/', fg: plinkoBorderColor(left)} + line[right] = plinkoCell{glyph: '\\', fg: plinkoBorderColor(right)} + // Pegs sit at their true between-lane positions; they are never moved to + // make room for a guide letter. + for k := 1; k <= s.Row; k++ { + x := left + 4*k + line[x] = plinkoCell{glyph: peg, fg: plinkoPegColor(x)} + } + for k := 0; k <= s.Row; k++ { + count := s.Counts[k] + if count == 0 { + continue + } + glyph := ball + if mode == "none" && count > 1 { + glyph = rune('0' + count) + if count == 10 { + glyph = '*' + } + } + line[left+2+4*k] = plinkoCell{glyph: glyph, fg: plinkoBallColor(count, s.Total)} + } + if entries := plinkoLegendEntries(s); s.Row < len(entries) { + e := entries[s.Row] + line.text(1, plinkoLegendText(e), plinkoPocketColor(2+4*e.pocket)) + } + lines := []string{line.render(mode)} + if s.Row == plinkoRows/2 { + lines = append(lines, plinkoHintLine(labels, mode)) + } + if s.Row == 16 { + rail := newPlinkoLine() + for k, label := range labels { + x := 1 + 4*k + rail[x] = plinkoCell{glyph: '[', fg: plinkoPegColor(x)} + rail[x+1] = plinkoCell{glyph: label, fg: plinkoPocketColor(x + 1)} + rail[x+2] = plinkoCell{glyph: ']', fg: plinkoPegColor(x + 2)} + } + lines = append(lines, rail.render(mode)) + } + return strings.Join(lines, "\n") +} |
