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path: root/internal/game/sys_triggers.go
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Diffstat (limited to 'internal/game/sys_triggers.go')
-rw-r--r--internal/game/sys_triggers.go14
1 files changed, 4 insertions, 10 deletions
diff --git a/internal/game/sys_triggers.go b/internal/game/sys_triggers.go
index 683b3e0..cae774e 100644
--- a/internal/game/sys_triggers.go
+++ b/internal/game/sys_triggers.go
@@ -575,8 +575,8 @@ func (g *Game) loadAllFlagTriggers() {
}
// firePlayerFlagTriggers starts sequences for every on_flag_change trigger
-// subscribed to flagName whose Value (if any) matches and whose Condition
-// passes for the player. Called from setPlayerFlag after an actual change.
+// subscribed to flagName whose Condition passes for the player.
+// Called from setPlayerFlag after an actual change.
func (g *Game) firePlayerFlagTriggers(p *player.Player, flagName string, flagValue any) {
g.charsMu.Lock()
sess := g.loggedInChars[p.Name]
@@ -589,9 +589,6 @@ func (g *Game) firePlayerFlagTriggers(p *player.Player, flagName string, flagVal
g.flagIndex.mu.Unlock()
for i := range triggers {
t := triggers[i]
- if t.Value != nil && !engine.ValuesEqual(t.Value, flagValue) {
- continue
- }
if t.Condition != nil && !g.checkCondition(sess, t.Condition) {
continue
}
@@ -600,17 +597,14 @@ func (g *Game) firePlayerFlagTriggers(p *player.Player, flagName string, flagVal
}
// fireGlobalFlagTriggers starts sequences for every on_global_flag_change
-// trigger subscribed to flagName whose Value (if any) matches. Global-flag
-// triggers have no originating player and run at scopeGlobal.
+// trigger subscribed to flagName. Global-flag triggers have no originating
+// player and run at scopeGlobal.
func (g *Game) fireGlobalFlagTriggers(flagName string, flagValue any) {
g.flagIndex.mu.Lock()
triggers := append([]*behavior.Trigger(nil), g.flagIndex.globalFlag[flagName]...)
g.flagIndex.mu.Unlock()
for i := range triggers {
t := triggers[i]
- if t.Value != nil && !engine.ValuesEqual(t.Value, flagValue) {
- continue
- }
if t.Condition != nil && !g.checkConditionGlobal(t.Condition) {
continue
}