diff options
Diffstat (limited to 'internal/game/sys_assassin.go')
| -rw-r--r-- | internal/game/sys_assassin.go | 102 |
1 files changed, 1 insertions, 101 deletions
diff --git a/internal/game/sys_assassin.go b/internal/game/sys_assassin.go index 65ddb7c..fc814ec 100644 --- a/internal/game/sys_assassin.go +++ b/internal/game/sys_assassin.go @@ -2,68 +2,12 @@ package game import ( "fmt" - "math/rand" "thehouseoficarus/internal/net" "thehouseoficarus/internal/player" "thehouseoficarus/internal/world" ) -type assassinTaskEntry struct { - MobID string - MinLevel int - MaxLevel int - MinCount int - MaxCount int - Weight int -} - -var assassinTaskTable = []assassinTaskEntry{ - {"man", 1, 15, 10, 25, 8}, - {"cow", 1, 15, 10, 25, 8}, - {"slug", 1, 99, 15, 45, 15}, - {"drone", 15, 99, 20, 50, 12}, - {"crawler", 30, 99, 15, 40, 10}, - {"phantom", 45, 99, 10, 30, 8}, -} - -func (g *Game) assignAssassinTask(sess *net.Session, p *player.Player) { - level := p.Level(player.Assassin) - var eligible []assassinTaskEntry - totalWeight := 0 - for _, entry := range assassinTaskTable { - if level >= entry.MinLevel && level <= entry.MaxLevel { - eligible = append(eligible, entry) - totalWeight += entry.Weight - } - } - if len(eligible) == 0 { - sess.WriteLine("The Client shakes their head. \"Nothing available for your level.\"") - return - } - roll := rand.Intn(totalWeight) - var chosen assassinTaskEntry - for _, entry := range eligible { - roll -= entry.Weight - if roll < 0 { - chosen = entry - break - } - } - count := chosen.MinCount + rand.Intn(chosen.MaxCount-chosen.MinCount+1) - g.setPlayerFlag(p, "assassin_task_mob", chosen.MobID) - g.setPlayerFlag(p, "assassin_task_total", count) - g.setPlayerFlag(p, "assassin_task_remaining", count) - g.AccountStore.SaveCharacter(p) - - def, err := g.MobStore.LoadDef(chosen.MobID) - name := chosen.MobID - if err == nil { - name = def.Name - } - sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("\"Your target: %d %ss. Get to work.\"", count, name))) -} - func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.MobInstance) { taskMob := getPlayerFlagString(p, "assassin_task_mob") if taskMob == "" || taskMob != mob.DefID { @@ -93,7 +37,7 @@ func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.Mo rep += bonus currentRep := getPlayerFlagInt(p, "assassin_reputation") g.setPlayerFlag(p, "assassin_reputation", currentRep+rep) - sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("*** Assassin task complete! ***"))) + sess.WriteLine(g.colorize(sess, "assassin_task", "*** Assassin task complete! ***")) if bonus > 0 { sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Streak bonus! %d tasks in a row. +%d bonus reputation.", streak, bonus))) } @@ -110,50 +54,6 @@ func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.Mo g.AccountStore.SaveCharacter(p) } -func (g *Game) skipAssassinTask(sess *net.Session, p *player.Player) { - rep := getPlayerFlagInt(p, "assassin_reputation") - if rep < 30 { - sess.WriteLine("You don't have enough Reputation to skip. (Need 30, have " + fmt.Sprint(rep) + ")") - return - } - g.setPlayerFlag(p, "assassin_reputation", rep-30) - delete(p.Flags, "assassin_task_mob") - g.setPlayerFlag(p, "assassin_task_remaining", 0) - g.setPlayerFlag(p, "assassin_task_total", 0) - g.setPlayerFlag(p, "assassin_streak", 0) - g.AccountStore.SaveCharacter(p) -} - -func (g *Game) extendAssassinTask(sess *net.Session, p *player.Player) { - rep := getPlayerFlagInt(p, "assassin_reputation") - if rep < 30 { - sess.WriteLine("You don't have enough Reputation to extend. (Need 30, have " + fmt.Sprint(rep) + ")") - return - } - taskMob := getPlayerFlagString(p, "assassin_task_mob") - if taskMob == "" { - sess.WriteLine("You don't have an active task to extend.") - return - } - g.setPlayerFlag(p, "assassin_reputation", rep-30) - total := getPlayerFlagInt(p, "assassin_task_total") - remaining := getPlayerFlagInt(p, "assassin_task_remaining") - extension := total / 2 - if extension < 5 { - extension = 5 - } - g.setPlayerFlag(p, "assassin_task_total", total+extension) - g.setPlayerFlag(p, "assassin_task_remaining", remaining+extension) - g.AccountStore.SaveCharacter(p) - - def, _ := g.MobStore.LoadDef(taskMob) - name := taskMob - if def != nil { - name = def.Name - } - sess.WriteLine(fmt.Sprintf("Task extended by %d. Kill %d more %ss (%d total).", extension, remaining+extension, name, total+extension)) -} - func streakBonus(streak int) int { if streak%1000 == 0 { return 50 |
