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path: root/internal/game/render_roulette_test.go
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Diffstat (limited to 'internal/game/render_roulette_test.go')
-rw-r--r--internal/game/render_roulette_test.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/render_roulette_test.go b/internal/game/render_roulette_test.go
index fcfd9c7..72da225 100644
--- a/internal/game/render_roulette_test.go
+++ b/internal/game/render_roulette_test.go
@@ -406,7 +406,7 @@ func TestRouletteSettlementShowsBalanceOnce(t *testing.T) {
if action != "" {
g.Casino.Action(1, "r", p.Name, action)
}
- g.Casino.Tick()
+ // A lone player's spin starts on the bet, so the first tick settles.
g.emitCasinoEvents(g.Casino.Tick())
if got := strings.Count(string(conn.data), "Available "); got != 1 {
t.Fatalf("action=%q: balance printed %d times\n%s", action, got, conn.data)