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Diffstat (limited to 'internal/game/render_map.go')
-rw-r--r--internal/game/render_map.go8
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/render_map.go b/internal/game/render_map.go
index 3f9c4da..a28538b 100644
--- a/internal/game/render_map.go
+++ b/internal/game/render_map.go
@@ -427,28 +427,28 @@ func resolveMapAt(g *Game, sess *net.Session) color.ColorSpec {
if sess != nil {
return g.resolveColor(sess, "map_at")
}
- return color.Parse("0F")
+ return color.Parse("B4 bold")
}
func resolveDim(g *Game, sess *net.Session) color.ColorSpec {
if sess != nil {
return g.resolveColor(sess, "dim")
}
- return color.Parse("F3 dim")
+ return color.Parse("F5 dim")
}
func resolveMapBlocked(g *Game, sess *net.Session) color.ColorSpec {
if sess != nil {
return g.resolveColor(sess, "map_blocked")
}
- return color.Parse("C4")
+ return color.Parse("A7")
}
func resolveMapCourse(g *Game, sess *net.Session) color.ColorSpec {
if sess != nil {
return g.resolveColor(sess, "map_course")
}
- return color.Parse("1B")
+ return color.Parse("43")
}
// mapRenderCtx bundles the per-render state shared by node and connector drawing