diff options
Diffstat (limited to 'internal/game/render_cash_hunt.go')
| -rw-r--r-- | internal/game/render_cash_hunt.go | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/internal/game/render_cash_hunt.go b/internal/game/render_cash_hunt.go index 0bb05fc..bdda321 100644 --- a/internal/game/render_cash_hunt.go +++ b/internal/game/render_cash_hunt.go @@ -51,7 +51,8 @@ const ( // cashHuntCenter pads text to a fixed tile width, keeping every column aligned // whether it holds a one- or three-digit square number. -func cashHuntCenter(text string, width int) string { +func cashHuntCenter(text string) string { + width := cashHuntTileWidth if len(text) >= width { return text } @@ -175,12 +176,12 @@ func renderCashHunt(s *casino.CashHuntSnapshot, mode string, unicode bool, rtp s for col := 0; col < cashHuntColumns; col++ { k := row*cashHuntColumns + col bg := cashHuntTileBlack - number := cashHuntCenter(fmt.Sprintf("%d", k+1), cashHuntTileWidth) - value := cashHuntCenter(fmt.Sprintf("%dx", s.Squares[k]), cashHuntTileWidth) + number := cashHuntCenter(fmt.Sprintf("%d", k+1)) + value := cashHuntCenter(fmt.Sprintf("%dx", s.Squares[k])) nf, vf := 244, cashHuntPrizeColor(s.Squares[k]) selected := s.Selected == k+1 if selected { - number = cashHuntCenter(fmt.Sprintf(">%d<", k+1), cashHuntTileWidth) + number = cashHuntCenter(fmt.Sprintf(">%d<", k+1)) nf, vf, bg = 16, 16, 226 } numbers[col] = color.Render(mode, color.ColorSpec{Fg: nf, Bg: bg, Bold: selected}, number) |
