diff options
Diffstat (limited to 'internal/game/production_index.go')
| -rw-r--r-- | internal/game/production_index.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/production_index.go b/internal/game/production_index.go index 35466a7..22e944e 100644 --- a/internal/game/production_index.go +++ b/internal/game/production_index.go @@ -293,7 +293,7 @@ func stackProps(def *item.ItemDef) (quality, maxQuality int) { func craftOutputFits(p *player.Player, itemID string, outDef *item.ItemDef) bool { if outDef != nil && outDef.Stackable { quality, maxQuality := stackProps(outDef) - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot != nil && slot.ItemID == itemID && slot.Quality == quality && slot.MaxQuality == maxQuality { return true @@ -311,7 +311,7 @@ func craftOutputFits(p *player.Player, itemID string, outDef *item.ItemDef) bool func placeCraftOutput(p *player.Player, itemID string, outDef *item.ItemDef, outputQty int) bool { quality, maxQuality := stackProps(outDef) if outDef != nil && outDef.Stackable { - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot != nil && slot.ItemID == itemID && slot.Quality == quality && slot.MaxQuality == maxQuality { slot.Quantity += outputQty |
