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path: root/internal/game/production_index.go
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Diffstat (limited to 'internal/game/production_index.go')
-rw-r--r--internal/game/production_index.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/production_index.go b/internal/game/production_index.go
index 35466a7..22e944e 100644
--- a/internal/game/production_index.go
+++ b/internal/game/production_index.go
@@ -293,7 +293,7 @@ func stackProps(def *item.ItemDef) (quality, maxQuality int) {
func craftOutputFits(p *player.Player, itemID string, outDef *item.ItemDef) bool {
if outDef != nil && outDef.Stackable {
quality, maxQuality := stackProps(outDef)
- for i := 0; i < 28; i++ {
+ for i := 0; i < player.MaxInventorySlots; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == itemID && slot.Quality == quality && slot.MaxQuality == maxQuality {
return true
@@ -311,7 +311,7 @@ func craftOutputFits(p *player.Player, itemID string, outDef *item.ItemDef) bool
func placeCraftOutput(p *player.Player, itemID string, outDef *item.ItemDef, outputQty int) bool {
quality, maxQuality := stackProps(outDef)
if outDef != nil && outDef.Stackable {
- for i := 0; i < 28; i++ {
+ for i := 0; i < player.MaxInventorySlots; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == itemID && slot.Quality == quality && slot.MaxQuality == maxQuality {
slot.Quantity += outputQty