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-rw-r--r--internal/game/production_engine.go5
1 files changed, 4 insertions, 1 deletions
diff --git a/internal/game/production_engine.go b/internal/game/production_engine.go
index 9795db0..f80daa2 100644
--- a/internal/game/production_engine.go
+++ b/internal/game/production_engine.go
@@ -154,7 +154,10 @@ func (g *Game) startProductionFromItem(sess *net.Session, p *player.Player, item
info, ok := productionTypes[cKey]
if !ok {
info = productionTypeInfo{
- ActionType: behavior.ActionType(cKey),
+ // Use a known action type so the action actually advances; the
+ // raw subtype is not in productionActionTypes and used to strand
+ // the player in a non-advancing action with no output.
+ ActionType: behavior.TypeCraft,
DisplayVerb: cKey,
StartMessage: "You start " + cKey + " %i1.",
SuccessMessage: "You produce %n.",