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Diffstat (limited to 'internal/game/owner_disconnect_test.go')
-rw-r--r--internal/game/owner_disconnect_test.go71
1 files changed, 71 insertions, 0 deletions
diff --git a/internal/game/owner_disconnect_test.go b/internal/game/owner_disconnect_test.go
new file mode 100644
index 0000000..e43a341
--- /dev/null
+++ b/internal/game/owner_disconnect_test.go
@@ -0,0 +1,71 @@
+package game
+
+// Disconnect-cleanup regressions: DisconnectTick runs on the owner
+// goroutine, so the Hub removal callback it triggers must execute inline
+// rather than re-submitting through run() — which would deadlock waiting
+// for the running tick to finish (freezing every tick afterward).
+
+import (
+ "testing"
+ "time"
+
+ "thehouseoficarus/internal/net"
+)
+
+// TestDisconnectTickHardRemoveCompletesOnOwner guards the single-owner
+// re-entrancy fix: DisconnectTick (owner) -> Hub.HardRemove -> onRemove
+// callback must not block on the owner from the owner.
+func TestDisconnectTickHardRemoveCompletesOnOwner(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice", "pw", false)
+ h.seedCharacter("alice", "alice")
+ sess, _ := h.connect("alice")
+
+ done := make(chan struct{})
+ h.g.RunOnOwner(func() {
+ sess.Disconnecting = true
+ sess.DisconnectTicks = 1
+ })
+ h.barrier()
+
+ go func() {
+ h.g.RunOnOwner(func() { h.g.DisconnectTick() })
+ close(done)
+ }()
+ select {
+ case <-done:
+ case <-time.After(5 * time.Second):
+ t.Fatal("DisconnectTick deadlocked: Hub.HardRemove's onRemove callback re-submitted to the owner from the owner")
+ }
+
+ // The session was hard-removed and its character persisted.
+ if sessions := h.g.Hub.AllSessions(); len(sessions) != 0 {
+ t.Fatalf("session still in hub after disconnect tick: %d", len(sessions))
+ }
+ if _, err := h.g.AccountStore.LoadCharacter("alice"); err != nil {
+ t.Fatalf("character file unreadable after disconnect save: %v", err)
+ }
+}
+
+// TestHubRemoveNilPlayerOnOwner: DisconnectTick removes sessions without a
+// loaded player through Hub.Remove, which runs the same onRemove callback.
+func TestHubRemoveNilPlayerOnOwner(t *testing.T) {
+ h := newHarness(t)
+ sess := &net.Session{Conn: newChanConn(), State: net.StateAccountName}
+ sess.StartWriter()
+ h.hub.Add(sess)
+
+ done := make(chan struct{})
+ go func() {
+ h.g.RunOnOwner(func() { h.g.Hub.Remove(sess) })
+ close(done)
+ }()
+ select {
+ case <-done:
+ case <-time.After(5 * time.Second):
+ t.Fatal("Hub.Remove with a nil player deadlocked on the owner")
+ }
+ if sessions := h.g.Hub.AllSessions(); len(sessions) != 0 {
+ t.Fatalf("player-less session still in hub: %d", len(sessions))
+ }
+}