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path: root/internal/game/hardening_shutdown_save_error_test.go
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Diffstat (limited to 'internal/game/hardening_shutdown_save_error_test.go')
-rw-r--r--internal/game/hardening_shutdown_save_error_test.go63
1 files changed, 63 insertions, 0 deletions
diff --git a/internal/game/hardening_shutdown_save_error_test.go b/internal/game/hardening_shutdown_save_error_test.go
new file mode 100644
index 0000000..c75f6fc
--- /dev/null
+++ b/internal/game/hardening_shutdown_save_error_test.go
@@ -0,0 +1,63 @@
+package game
+
+// Regression coverage for the shutdown final-save report: runShutdown records
+// a failed saveAllOnlineCharacters on the Game, and ShutdownSaveError exposes
+// it so main can exit non-zero instead of losing online state silently.
+
+import (
+ "os"
+ "path/filepath"
+ "strings"
+ "testing"
+)
+
+// TestShutdownSaveErrorReportsFailedFinalSave makes the character save fail
+// (the character file is replaced by a directory, so the atomic replace cannot
+// land) and requires the shutdown sequence to record the failure on the Game.
+func TestShutdownSaveErrorReportsFailedFinalSave(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ h.seedCharacter("alice", "alice")
+ h.connect("alice")
+
+ charPath := filepath.Join(h.dir, "players", "characters", "alice.yaml")
+ if err := os.Remove(charPath); err != nil {
+ t.Fatalf("remove character file: %v", err)
+ }
+ if err := os.Mkdir(charPath, 0o755); err != nil {
+ t.Fatalf("block character path: %v", err)
+ }
+
+ h.g.runShutdown()
+
+ err := h.g.ShutdownSaveError()
+ if err == nil {
+ t.Fatal("a failed final save was not recorded")
+ }
+ if !strings.Contains(err.Error(), "alice") {
+ t.Fatalf("shutdown save error does not name the unsaved character: %v", err)
+ }
+}
+
+// TestShutdownSaveErrorNilWhenFinalSaveSucceeds pins the other direction:
+// nothing is reported when every online character was persisted, so main does
+// not exit non-zero on a clean shutdown.
+func TestShutdownSaveErrorNilWhenFinalSaveSucceeds(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ h.seedCharacter("alice", "alice")
+ h.connect("alice")
+
+ if err := h.g.ShutdownSaveError(); err != nil {
+ t.Fatalf("ShutdownSaveError before any shutdown = %v, want nil", err)
+ }
+
+ h.g.runShutdown()
+
+ if err := h.g.ShutdownSaveError(); err != nil {
+ t.Fatalf("clean shutdown recorded a save failure: %v", err)
+ }
+ if _, err := h.g.AccountStore.LoadCharacter("alice"); err != nil {
+ t.Fatalf("online character was not saved: %v", err)
+ }
+}