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Diffstat (limited to 'internal/game/game.go')
-rw-r--r--internal/game/game.go28
1 files changed, 2 insertions, 26 deletions
diff --git a/internal/game/game.go b/internal/game/game.go
index a6b64cc..dfa5143 100644
--- a/internal/game/game.go
+++ b/internal/game/game.go
@@ -252,30 +252,6 @@ func (g *Game) ProcessQueuedCommands() {
continue
}
- if p.ActionState != nil {
- as, ok := p.ActionState.(*ActionState)
- if !ok {
- p.ActionState = nil
- } else {
- switch as.Type {
- case ActionGathering, ActionCombating, ActionUsing, ActionTalking,
- ActionBurning, ActionStoking, ActionSearching, ActionIdentifying,
- ActionHacking, ActionHiding, ActionWorking,
- ActionResting, ActionWalking, ActionProducing,
- ActionStealing, ActionPlanting, ActionHarvesting, ActionRaking, ActionWatering, ActionCuring,
- ActionTraversing:
- default:
- if as.Type != ActionMoving || p.MoveTicks <= 0 {
- p.ActionState = nil
- }
- }
- }
- }
-
- if p.BackgroundAction == nil {
- p.BackgroundActionState = nil
- }
-
cmds := g.queue.DrainFree(p.Name)
for _, qc := range cmds {
g.cancelRest(p.Name)
@@ -321,8 +297,8 @@ func (g *Game) ProcessQueuedCommands() {
if len(parts) > 0 {
g.executeCommand(qc.Session, parts[0], parts[1:], raw)
}
- as, hasAction := p.ActionState.(*ActionState)
- isHiding := hasAction && as.Type == ActionHiding
+ ss, _ := g.safespot.Get(p.Name)
+ isHiding := ss.Active
isBusy := p.Action != nil || len(p.WalkSequence) > 0 || combat.GetCombat(p.Name) != nil || p.MoveTicks > 0 || isHiding
_, isResting := g.restTimers[p.Name]
if !isResting && !isBusy && qc.Session.State == net.StateGame {