diff options
Diffstat (limited to 'internal/game/game.go')
| -rw-r--r-- | internal/game/game.go | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/internal/game/game.go b/internal/game/game.go index eed61f5..700877b 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -38,9 +38,10 @@ type Deps struct { MobStore *world.MobStore CraftIndex *CraftIndex CourseStore *CourseStore - Ticks *engine.Engine - ColorConfig *config.ColorsConfig - DataDir string + Ticks *engine.Engine + ColorConfig *config.ColorsConfig + ConstantColorConfig *config.ColorsConfig + DataDir string } // Game is the central orchestrator: it owns the data stores (via the embedded @@ -75,19 +76,20 @@ type Game struct { shutdownMu sync.Mutex } -func New(dataDir string, colorConfig *config.ColorsConfig, valConfig config.ValidationConfig, startingRoom int) *Game { +func New(dataDir string, colorConfig *config.ColorsConfig, constantColorConfig *config.ColorsConfig, valConfig config.ValidationConfig, startingRoom int) *Game { g := &Game{ Deps: Deps{ - World: world.New(dataDir), - ObjectStore: object.NewObjectStore(dataDir), - ItemStore: item.NewItemStore(dataDir), - AccountStore: player.NewAccountStore(dataDir), - MobStore: world.NewMobStore(dataDir), - CraftIndex: NewCraftIndex(), - CourseStore: NewCourseStore(dataDir), - Ticks: engine.New(), - ColorConfig: colorConfig, - DataDir: dataDir, + World: world.New(dataDir), + ObjectStore: object.NewObjectStore(dataDir), + ItemStore: item.NewItemStore(dataDir), + AccountStore: player.NewAccountStore(dataDir), + MobStore: world.NewMobStore(dataDir), + CraftIndex: NewCraftIndex(), + CourseStore: NewCourseStore(dataDir), + Ticks: engine.New(), + ColorConfig: colorConfig, + ConstantColorConfig: constantColorConfig, + DataDir: dataDir, }, GlobalFlags: NewGlobalFlagStore(), Combat: combat.NewTracker(), |
