diff options
Diffstat (limited to 'internal/game/exit_migrate.go')
| -rw-r--r-- | internal/game/exit_migrate.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/exit_migrate.go b/internal/game/exit_migrate.go index 2872f34..ff905f6 100644 --- a/internal/game/exit_migrate.go +++ b/internal/game/exit_migrate.go @@ -9,8 +9,8 @@ import ( // rewritePlayerRoomIDs remaps room-ID-embedded state in a single player per // idMap (oldID -> newID): discovered-exit player flag keys -// (hidden_exit_<id>_<dir>), current RoomID, EnterSeqRoom, MapSymbols keys, and -// Stats.RoomsVisited bitset. Returns whether any field was changed. +// (hidden_exit_<id>_<dir>), current RoomID, PendingSequence.RoomID, MapSymbols +// keys, and Stats.RoomsVisited bitset. Returns whether any field was changed. // // idMap is assumed to be a bijection (see Room.RewriteRoomIDs); the flag-key // and int-map rekeys use delete-all-then-set-all so a swap (A<->B) cannot @@ -23,7 +23,7 @@ func rewritePlayerRoomIDs(p *player.Player, idMap map[int]int) bool { if remapScalar(idMap, &p.RoomID) { changed = true } - if p.EnterSeqRoom != 0 && remapScalar(idMap, &p.EnterSeqRoom) { + if p.PendingSequence != nil && p.PendingSequence.RoomID != 0 && remapScalar(idMap, &p.PendingSequence.RoomID) { changed = true } if len(p.Flags) > 0 && rewriteDiscoveredExitFlags(p.Flags, idMap) { |
