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Diffstat (limited to 'internal/game/exit_discovery_test.go')
-rw-r--r--internal/game/exit_discovery_test.go81
1 files changed, 81 insertions, 0 deletions
diff --git a/internal/game/exit_discovery_test.go b/internal/game/exit_discovery_test.go
new file mode 100644
index 0000000..58177de
--- /dev/null
+++ b/internal/game/exit_discovery_test.go
@@ -0,0 +1,81 @@
+package game
+
+import (
+ "testing"
+
+ "thehouseoficarus/internal/player"
+ "thehouseoficarus/internal/world"
+)
+
+func TestDiscoveredExitFlagKey(t *testing.T) {
+ key := discoveredExitFlag(2001, world.North)
+ if key != "hidden_exit_2001_north" {
+ t.Errorf("unexpected flag key: %q", key)
+ }
+ key = discoveredExitFlag(100, world.Down)
+ if key != "hidden_exit_100_down" {
+ t.Errorf("unexpected flag key: %q", key)
+ }
+}
+
+func TestExitDiscoveredUndiscovered(t *testing.T) {
+ p := &player.Player{}
+ if g := (&Game{}).exitDiscovered(p, 42, world.East); g {
+ t.Error("expected undiscovered to be false")
+ }
+}
+
+func TestExitDiscoveredAfterMark(t *testing.T) {
+ g := &Game{Flags: NewFlagStore()}
+ p := &player.Player{}
+ roomID := 42
+ dir := world.East
+ flagKey := discoveredExitFlag(roomID, dir)
+
+ if g.exitDiscovered(p, roomID, dir) {
+ t.Error("should not be discovered before marking")
+ }
+ g.markExitDiscovered(p, roomID, dir)
+ if !g.exitDiscovered(p, roomID, dir) {
+ t.Error("should be discovered after marking")
+ }
+ if getPlayerFlagInt(p, flagKey) == 0 {
+ t.Error("flag should be set after marking")
+ }
+}
+
+func TestExitDiscoveredGodMode(t *testing.T) {
+ p := &player.Player{GodMode: true}
+ if !(&Game{}).exitDiscovered(p, 99, world.South) {
+ t.Error("god mode should always see exits as discovered")
+ }
+}
+
+func TestExitHiddenFiltered(t *testing.T) {
+ g := &Game{Flags: NewFlagStore()}
+ p := &player.Player{}
+
+ if !g.exitHiddenFiltered(p, 1, world.North, false) {
+ t.Error("non-hidden exit should pass filter")
+ }
+ if g.exitHiddenFiltered(p, 1, world.North, true) {
+ t.Error("hidden undiscovered exit should be filtered")
+ }
+ g.markExitDiscovered(p, 1, world.North)
+ if !g.exitHiddenFiltered(p, 1, world.North, true) {
+ t.Error("hidden discovered exit should pass filter")
+ }
+}
+
+func TestExitDiscoveredDifferentRoom(t *testing.T) {
+ g := &Game{Flags: NewFlagStore()}
+ p := &player.Player{}
+
+ g.markExitDiscovered(p, 10, world.North)
+ if g.exitDiscovered(p, 10, world.East) {
+ t.Error("discovering north should not mark east as discovered")
+ }
+ if g.exitDiscovered(p, 20, world.North) {
+ t.Error("discovering room 10 north should not mark room 20 north")
+ }
+}