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-// Package game is the core session handler, command dispatch, login flow,
-// and action system for the MUD.
-//
-// The Game struct holds all world state: room/world access, item/object
-// stores, mob instances, behavior definitions, the player hub, and the
-// tick engine. HandleSession routes incoming input through the login
-// state machine into the in-game command dispatch.
-//
-// Commands are dispatched via handleGameCommand in game.go, which
-// resolves account aliases before switching on the command word.
-// Most commands cancel the player's ongoing action (gathering, etc.).
-//
-// Action system: StartAction normalizes verbs, resolves object/mob
-// targets, loads behaviors, and routes to type-specific handlers.
-// Actions that take time (gather, use, burn, stoke) tick via
-// AdvanceActions, called each 600ms tick.
-//
-// Tick handlers: ProcessQueuedCommands, DisconnectTick, RegenTick,
-// WanderTick, SharedDepletionTick, and FireTick run each game tick to
-// advance world simulation.
-//
-// File organization:
-// cmd_*.go — player command handlers (doLook, doMove, doGet, etc.)
-// action_*.go — action lifecycle (startGather, advanceBurn, talk, toggle, etc.)
-// login.go — account creation, authentication, character management
-// map.go — BFS graph builder, tiny + full-map rendering
-// tick.go — per-tick world updates (disconnect, regen, wander, woodcutting)
-// utils.go — shared types and helper functions
-// help.go — help topic loading and display
-package game