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Diffstat (limited to 'internal/game/course.go')
-rw-r--r--internal/game/course.go141
1 files changed, 141 insertions, 0 deletions
diff --git a/internal/game/course.go b/internal/game/course.go
new file mode 100644
index 0000000..335c97f
--- /dev/null
+++ b/internal/game/course.go
@@ -0,0 +1,141 @@
+package game
+
+import (
+ "os"
+ "path/filepath"
+ "sync"
+
+ "gopkg.in/yaml.v3"
+)
+
+type ObstacleDef struct {
+ RoomID int `yaml:"room_id"`
+ Verb string `yaml:"verb"`
+ TicksPerPhase float64 `yaml:"ticks_per_phase"`
+ XP int `yaml:"xp"`
+ FailDamage [2]int `yaml:"fail_damage"`
+ Messages []string `yaml:"messages"`
+}
+
+type CourseConfig struct {
+ ID string `yaml:"id"`
+ Name string `yaml:"name"`
+ RequiredLevel int `yaml:"required_level"`
+ StartRoom int `yaml:"start_room"`
+ CompletionXP int `yaml:"completion_xp"`
+ Obstacles []ObstacleDef `yaml:"obstacles"`
+}
+
+type ObstacleInfo struct {
+ CourseID string
+ CourseName string
+ ObstacleIndex int
+ TotalObstacles int
+ Verb string
+ Messages []string
+ TicksPerPhase float64
+ ObstacleXP int
+ CompletionXP int
+ FailDamage [2]int
+ NextRoom int
+ StartRoom int
+ RequiredLevel int
+}
+
+var obstacleVerbs = map[string]bool{}
+
+var verbGerund = map[string]string{
+ "scramble": "scrambling",
+ "jump": "jumping",
+ "swing": "swinging",
+ "balance": "balancing",
+ "climb": "climbing",
+ "crawl": "crawling",
+ "vault": "vaulting",
+ "leap": "leaping",
+ "slide": "sliding",
+}
+
+type CourseStore struct {
+ dataDir string
+ mu sync.Mutex
+ courses map[string]*CourseConfig
+ roomToObstacle map[int]*ObstacleInfo
+ loaded bool
+}
+
+func NewCourseStore(dataDir string) *CourseStore {
+ return &CourseStore{
+ dataDir: dataDir,
+ courses: make(map[string]*CourseConfig),
+ }
+}
+
+func (cs *CourseStore) LoadAll() {
+ cs.mu.Lock()
+ defer cs.mu.Unlock()
+ cs.loadAllLocked()
+}
+
+func (cs *CourseStore) GetObstacle(roomID int) *ObstacleInfo {
+ cs.mu.Lock()
+ defer cs.mu.Unlock()
+ if !cs.loaded {
+ cs.loadAllLocked()
+ }
+ return cs.roomToObstacle[roomID]
+}
+
+func (cs *CourseStore) loadAllLocked() {
+ cs.loaded = true
+ cs.roomToObstacle = make(map[int]*ObstacleInfo)
+ localVerbs := make(map[string]bool)
+
+ pattern := filepath.Join(cs.dataDir, "courses", "*.yaml")
+ files, _ := filepath.Glob(pattern)
+
+ for _, f := range files {
+ data, err := os.ReadFile(f)
+ if err != nil {
+ continue
+ }
+ var cfg CourseConfig
+ if err := yaml.Unmarshal(data, &cfg); err != nil {
+ continue
+ }
+ cs.courses[cfg.ID] = &cfg
+
+ totalObstacles := len(cfg.Obstacles)
+ for i, obs := range cfg.Obstacles {
+ nextRoom := 0
+ if i < totalObstacles-1 {
+ nextRoom = cfg.Obstacles[i+1].RoomID
+ }
+
+ completionXP := 0
+ if i == totalObstacles-1 {
+ completionXP = cfg.CompletionXP
+ }
+
+ info := &ObstacleInfo{
+ CourseID: cfg.ID,
+ CourseName: cfg.Name,
+ ObstacleIndex: i,
+ TotalObstacles: totalObstacles,
+ Verb: obs.Verb,
+ Messages: obs.Messages,
+ TicksPerPhase: obs.TicksPerPhase,
+ ObstacleXP: obs.XP,
+ CompletionXP: completionXP,
+ FailDamage: obs.FailDamage,
+ NextRoom: nextRoom,
+ StartRoom: cfg.StartRoom,
+ RequiredLevel: cfg.RequiredLevel,
+ }
+ cs.roomToObstacle[obs.RoomID] = info
+ localVerbs[obs.Verb] = true
+ }
+ }
+
+ obstacleVerbs = localVerbs
+}