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Diffstat (limited to 'internal/game/correct_combine_skill_test.go')
-rw-r--r--internal/game/correct_combine_skill_test.go100
1 files changed, 100 insertions, 0 deletions
diff --git a/internal/game/correct_combine_skill_test.go b/internal/game/correct_combine_skill_test.go
new file mode 100644
index 0000000..d6de229
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+++ b/internal/game/correct_combine_skill_test.go
@@ -0,0 +1,100 @@
+package game
+
+// Regression: combine recipes declare type "combine", which is an action and
+// not a skill. Resolving the recipe type straight to a player.SkillName made
+// p.Level read a map miss (level 1) for the success roll and made awardSkillXP
+// persist a phantom "combine" skill entry.
+
+import (
+ "path/filepath"
+ "testing"
+
+ "thehouseoficarus/internal/item"
+ "thehouseoficarus/internal/net"
+ "thehouseoficarus/internal/player"
+)
+
+const correctCombineYAML = `id: correct_combine_out
+name: correct combine out
+stackable: false
+value: 5
+craft:
+ - type: combine
+ ingredients:
+ - items:
+ - correct_combine_part
+ quantity: 1
+ xp: 7
+ output_qty: 1
+ ticks_per_cycle: 1
+`
+
+func TestCombineSkillResolvesARealSkill(t *testing.T) {
+ for _, tc := range []struct {
+ name string
+ typ string
+ want player.SkillName
+ }{
+ {"combine is an action, not a skill", "combine", player.Crafting},
+ {"empty type defaults to combine", "", player.Crafting},
+ {"a declared real skill is honored", "smithing", player.Smithing},
+ } {
+ t.Run(tc.name, func(t *testing.T) {
+ got := combineSkill(&item.CraftDef{Type: tc.typ})
+ if got != tc.want {
+ t.Fatalf("combineSkill(type %q) = %q, want %q", tc.typ, got, tc.want)
+ }
+ if !player.ValidSkill(got) {
+ t.Fatalf("combineSkill(type %q) resolved to unknown skill %q", tc.typ, got)
+ }
+ })
+ }
+}
+
+func TestCombineXPGoesToCraftingNotAPhantomSkill(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ writeSeedFile(t, filepath.Join(h.dir, "items", "correct_combine_out.yaml"), []byte(correctCombineYAML))
+ writeSeedFile(t, filepath.Join(h.dir, "items", "correct_combine_part.yaml"),
+ []byte("id: correct_combine_part\nname: correct combine part\nstackable: false\nvalue: 1\n"))
+
+ conn := newChanConn()
+ sess := &net.Session{Conn: conn, Player: p}
+ sess.SetState(net.StateGame)
+
+ startCrafting := p.Skills[player.Crafting]
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ p.SetInvSlot(0, &player.InventorySlot{ItemID: "correct_combine_part", Quantity: 1})
+ def := mustLoadItem(t, h.g, "correct_combine_out")
+ h.g.startCombine(sess, p, def, def.FirstCraft(), 1)
+ if p.Action == nil {
+ t.Fatal("combine did not start")
+ }
+ h.g.advanceCombine(sess, p) // phase 0 -> 1
+ h.g.advanceCombine(sess, p) // phase 1 -> 2
+ h.g.advanceCombine(sess, p) // phase 2: consume + output
+
+ if got := p.CountItem("correct_combine_out"); got != 1 {
+ t.Fatalf("combine output = %d, want 1", got)
+ }
+ if got := p.Skills[player.Crafting]; got != startCrafting+7 {
+ t.Errorf("crafting xp = %d, want %d", got, startCrafting+7)
+ }
+ if got, ok := p.Skills[player.SkillName("combine")]; ok {
+ t.Errorf("combine recipes persist a phantom skill: combine = %d", got)
+ }
+ })
+
+ saved, err := h.g.AccountStore.LoadCharacter("alice")
+ if err != nil {
+ t.Fatalf("load character: %v", err)
+ }
+ if got, ok := saved.Skills[player.SkillName("combine")]; ok {
+ t.Errorf("phantom combine skill was persisted: combine = %d", got)
+ }
+ if got := saved.Skills[player.Crafting]; got != startCrafting+7 {
+ t.Errorf("persisted crafting xp = %d, want %d", got, startCrafting+7)
+ }
+}