diff options
Diffstat (limited to 'internal/game/core_login_char.go')
| -rw-r--r-- | internal/game/core_login_char.go | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/internal/game/core_login_char.go b/internal/game/core_login_char.go index 84f146b..f0d6863 100644 --- a/internal/game/core_login_char.go +++ b/internal/game/core_login_char.go @@ -42,6 +42,7 @@ func (g *Game) handleNewCharName(sess *net.Session, input string) { p := player.New(name) p.RoomID = 1 + p.Stats.RecordRoomVisit(1) if err := g.AccountStore.SaveCharacter(p); err != nil { sess.WriteLine(fmt.Sprintf("Error creating character: %v", err)) @@ -89,6 +90,7 @@ func (g *Game) connectCharacter(sess *net.Session, name string) { } } + p.Stats.RecordRoomVisit(p.RoomID) g.World.SeedGroundItems(p.RoomID) g.seedRoomMobs(p.RoomID) g.seedRoomObjects(p.RoomID) |
