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-rw-r--r--internal/game/content_refs_test.go21
1 files changed, 21 insertions, 0 deletions
diff --git a/internal/game/content_refs_test.go b/internal/game/content_refs_test.go
new file mode 100644
index 0000000..456a0ee
--- /dev/null
+++ b/internal/game/content_refs_test.go
@@ -0,0 +1,21 @@
+package game
+
+import (
+ "path/filepath"
+ "testing"
+
+ "thehouseoficarus/internal/world"
+)
+
+// TestCodeReferencedRoomsExist guards the literal room IDs in content_refs.go.
+// If one of those rooms is moved or deleted, the thief-jail and
+// estate-directory teleports would silently soft-lock players, so the shipped
+// data must still contain them.
+func TestCodeReferencedRoomsExist(t *testing.T) {
+ w := world.New(filepath.Join("..", "..", "data"))
+ for _, id := range []int{jailRoomID, estateNeighborhoodID} {
+ if _, err := w.LoadRoom(id); err != nil {
+ t.Errorf("code-referenced room %d is missing from data/rooms: %v", id, err)
+ }
+ }
+}