diff options
Diffstat (limited to 'internal/game/combat_mob.go')
| -rw-r--r-- | internal/game/combat_mob.go | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/internal/game/combat_mob.go b/internal/game/combat_mob.go index 5558578..2abaf81 100644 --- a/internal/game/combat_mob.go +++ b/internal/game/combat_mob.go @@ -142,9 +142,9 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst if complete == "" { complete = fmt.Sprintf("You finish your work on %s!", mobDisplayName(mob, true)) } - sess.WriteLine(g.colorize(sess, "victory", "\n"+complete)) - } else { - sess.WriteLine(g.colorize(sess, "victory", fmt.Sprintf("\nYou have defeated %s!", mobDisplayName(mob, true)))) + sess.WriteLine(g.colorize(sess, "victory", complete)) + } else { + sess.WriteLine(g.colorize(sess, "victory", fmt.Sprintf("You have defeated %s!", mobDisplayName(mob, true)))) g.onAssassinKill(sess, p, mob) } @@ -152,12 +152,12 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst for _, other := range g.Hub.PlayersInRoom(p.RoomID) { if other != sess && other.Player != nil { if isTask { - other.WriteLine(g.colorize(other, "broadcast", fmt.Sprintf("\n%s finishes working on %s.", p.Name, mobDisplayName(mob, false)))) + other.WriteLine(g.colorize(other, "broadcast", fmt.Sprintf("%s finishes working on %s.", p.Name, mobDisplayName(mob, false)))) } else { op := other.Player mobLvl := mobCombatLevel(mob) levelStr := g.levelColorize(other, op.CombatLevel(), mobLvl, fmt.Sprintf("(level %d)", mobLvl)) - other.WriteLine(g.colorize(other, "broadcast", fmt.Sprintf("\n%s has slain %s %s!", p.Name, mobDisplayName(mob, false), levelStr))) + other.WriteLine(g.colorize(other, "broadcast", fmt.Sprintf("%s has slain %s %s!", p.Name, mobDisplayName(mob, false), levelStr))) } } } @@ -242,14 +242,14 @@ func (g *Game) killPlayer(sess *net.Session, p *player.Player, mob *world.MobIns if mob.HP < 0 { mob.HP = 0 } - sess.WriteLine(fmt.Sprintf("\nDead Man's Switch activates! %s takes %d damage!", - mobDisplayName(mob, true), retDmg)) + sess.WriteLine(fmt.Sprintf("Dead Man's Switch activates! %s takes %d damage!", + mobDisplayName(mob, true), retDmg)) } } } p.DeactivateAllTechs() p.Stats.RecordDeath() - sess.WriteLine(g.colorize(sess, "death", "\nOh dear, you are dead!")) + sess.WriteLine(g.colorize(sess, "death", "Oh dear, you are dead!")) p.ClearMoveState() p.HazardTimer = 0 if ss, ok := g.safespot.Get(p.Name); ok { |
