diff options
Diffstat (limited to 'internal/game/cmd_tech.go')
| -rw-r--r-- | internal/game/cmd_tech.go | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/internal/game/cmd_tech.go b/internal/game/cmd_tech.go index cb4c309..d4a6adc 100644 --- a/internal/game/cmd_tech.go +++ b/internal/game/cmd_tech.go @@ -14,7 +14,7 @@ func (g *Game) doTech(sess *net.Session, input string) { techLevel := p.Level(player.Technology) if techLevel < 1 { - sess.WriteLine("\nYou need at least level 1 Technology to use tech.") + sess.WriteLine("You need at least level 1 Technology to use tech.") return } @@ -44,7 +44,7 @@ func (g *Game) doTech(sess *net.Session, input string) { matches := TechByPrefixMatch(lower) if len(matches) == 0 { - sess.WriteLine(fmt.Sprintf("\nUnknown tech: %s", input)) + sess.WriteLine(fmt.Sprintf("Unknown tech: %s", input)) return } if len(matches) > 1 { @@ -52,7 +52,7 @@ func (g *Game) doTech(sess *net.Session, input string) { for _, m := range matches { names = append(names, m.Name) } - sess.WriteLine(fmt.Sprintf("\nAmbiguous tech: %s. Matches: %s", input, strings.Join(names, ", "))) + sess.WriteLine(fmt.Sprintf("Ambiguous tech: %s. Matches: %s", input, strings.Join(names, ", "))) return } @@ -62,7 +62,7 @@ func (g *Game) doTech(sess *net.Session, input string) { func (g *Game) toggleTech(sess *net.Session, p *player.Player, techID string) { def := GetTechDef(techID) if def == nil { - sess.WriteLine("\nUnknown tech.") + sess.WriteLine("Unknown tech.") return } @@ -70,27 +70,27 @@ func (g *Game) toggleTech(sess *net.Session, p *player.Player, techID string) { if p.HasActiveTech(techID) { p.DeactivateTech(techID) - sess.WriteLine(fmt.Sprintf("\n%s deactivated.", def.Name)) + sess.WriteLine(fmt.Sprintf("%s deactivated.", def.Name)) return } if techLevel < def.Level { - sess.WriteLine(fmt.Sprintf("\nYou need level %d Technology to use %s.", def.Level, def.Name)) + sess.WriteLine(fmt.Sprintf("You need level %d Technology to use %s.", def.Level, def.Name)) return } if p.Battery <= 0 { - sess.WriteLine("\nYour battery is depleted!") + sess.WriteLine("Your battery is depleted!") return } deactivated := g.deactivateGroup(p, def.Group) for _, name := range deactivated { - sess.WriteLine(fmt.Sprintf("\n%s deactivated.", name)) + sess.WriteLine(fmt.Sprintf("%s deactivated.", name)) } p.ActivateTech(techID) - sess.WriteLine(fmt.Sprintf("\n%s activated.", def.Name)) + sess.WriteLine(fmt.Sprintf("%s activated.", def.Name)) } func (g *Game) deactivateGroup(p *player.Player, group string) []string { @@ -164,21 +164,21 @@ func (g *Game) doTechList(sess *net.Session) { func (g *Game) doTechQuick(sess *net.Session, p *player.Player, input string) { if input == "" { if p.QuickTech == "" { - sess.WriteLine("\nNo quick tech set. Usage: tech quick <name>") + sess.WriteLine("No quick tech set. Usage: tech quick <name>") } else { def := GetTechDef(p.QuickTech) name := p.QuickTech if def != nil { name = def.Name } - sess.WriteLine(fmt.Sprintf("\nQuick tech: %s", name)) + sess.WriteLine(fmt.Sprintf("Quick tech: %s", name)) } return } matches := TechByPrefixMatch(strings.ToLower(input)) if len(matches) == 0 { - sess.WriteLine(fmt.Sprintf("\nUnknown tech: %s", input)) + sess.WriteLine(fmt.Sprintf("Unknown tech: %s", input)) return } if len(matches) > 1 { @@ -186,13 +186,13 @@ func (g *Game) doTechQuick(sess *net.Session, p *player.Player, input string) { for _, m := range matches { names = append(names, m.Name) } - sess.WriteLine(fmt.Sprintf("\nAmbiguous tech: %s. Matches: %s", input, strings.Join(names, ", "))) + sess.WriteLine(fmt.Sprintf("Ambiguous tech: %s. Matches: %s", input, strings.Join(names, ", "))) return } p.QuickTech = matches[0].ID g.AccountStore.SaveCharacter(p) - sess.WriteLine(fmt.Sprintf("\nQuick tech set to %s.", matches[0].Name)) + sess.WriteLine(fmt.Sprintf("Quick tech set to %s.", matches[0].Name)) } func (g *Game) executeTech(sess *net.Session, args []string, rawInput string) { |
