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Diffstat (limited to 'internal/game/cmd_tech.go')
-rw-r--r--internal/game/cmd_tech.go12
1 files changed, 6 insertions, 6 deletions
diff --git a/internal/game/cmd_tech.go b/internal/game/cmd_tech.go
index 4ca1382..0a5580c 100644
--- a/internal/game/cmd_tech.go
+++ b/internal/game/cmd_tech.go
@@ -118,7 +118,7 @@ func (g *Game) doTechList(sess *net.Session) {
"",
fmt.Sprintf("Battery: %s/%s",
g.colorize(sess, "battery", fmt.Sprintf("%.1f", p.Battery)),
- color.Render(mode, color.Parse("FA"), fmt.Sprintf("%.0f", p.MaxBattery())),
+ g.colorizeConstant(sess, "score_max_value", fmt.Sprintf("%.0f", p.MaxBattery())),
),
)
@@ -129,14 +129,14 @@ func (g *Game) doTechList(sess *net.Session) {
nameStr := tech.Name
if tech.Level <= techLevel {
if p.HasActiveTech(tech.ID) {
- status = color.Render(mode, color.Parse("6C"), "ON")
+ status = color.Render(mode, g.resolveConstant(sess, "tech_status_on"), "ON")
} else {
- status = color.Render(mode, color.Parse("F0"), "off")
+ status = color.Render(mode, g.resolveConstant(sess, "tech_status_off"), "off")
}
- nameStr = color.Render(mode, color.Parse("49"), tech.Name)
+ nameStr = color.Render(mode, g.resolveConstant(sess, "tech_name_unlocked"), tech.Name)
} else {
- status = color.Render(mode, color.Parse("A7"), "locked")
- nameStr = color.Render(mode, color.Parse("F0"), tech.Name)
+ status = color.Render(mode, g.resolveConstant(sess, "tech_status_locked"), "locked")
+ nameStr = color.Render(mode, g.resolveConstant(sess, "tech_name_locked"), tech.Name)
}
effect := techEffectString(tech)