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Diffstat (limited to 'internal/game/cmd_tech.go')
-rw-r--r--internal/game/cmd_tech.go12
1 files changed, 6 insertions, 6 deletions
diff --git a/internal/game/cmd_tech.go b/internal/game/cmd_tech.go
index 1431228..587df60 100644
--- a/internal/game/cmd_tech.go
+++ b/internal/game/cmd_tech.go
@@ -129,14 +129,14 @@ func (g *Game) doTechList(sess *net.Session) {
var nameStr string
if tech.Level <= techLevel {
if p.HasActiveTech(tech.ID) {
- status = color.Render(mode, g.resolveConstant(sess, "tech_status_on"), "ON")
+ status = color.Render(mode, g.resolveConstant("tech_status_on"), "ON")
} else {
- status = color.Render(mode, g.resolveConstant(sess, "tech_status_off"), "off")
+ status = color.Render(mode, g.resolveConstant("tech_status_off"), "off")
}
- nameStr = color.Render(mode, g.resolveConstant(sess, "tech_name_unlocked"), tech.Name)
+ nameStr = color.Render(mode, g.resolveConstant("tech_name_unlocked"), tech.Name)
} else {
- status = color.Render(mode, g.resolveConstant(sess, "tech_status_locked"), "locked")
- nameStr = color.Render(mode, g.resolveConstant(sess, "tech_name_locked"), tech.Name)
+ status = color.Render(mode, g.resolveConstant("tech_status_locked"), "locked")
+ nameStr = color.Render(mode, g.resolveConstant("tech_name_locked"), tech.Name)
}
effect := techEffectString(tech)
@@ -192,7 +192,7 @@ func (g *Game) doTechQuick(sess *net.Session, p *player.Player, input string) {
}
p.QuickTech = matches[0].ID
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
sess.WriteLine(fmt.Sprintf("Quick tech set to %s.", matches[0].Name))
}