diff options
Diffstat (limited to 'internal/game/cmd_style.go')
| -rw-r--r-- | internal/game/cmd_style.go | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/cmd_style.go b/internal/game/cmd_style.go index 94dd234..043c65f 100644 --- a/internal/game/cmd_style.go +++ b/internal/game/cmd_style.go @@ -13,7 +13,7 @@ func (g *Game) doStyle(sess *net.Session, input string) { styles := []string{"accurate", "aggressive", "defensive", "balanced"} if input == "" { - sess.WriteLine("\nCombat styles:") + sess.WriteLine("Combat styles:") for _, s := range styles { marker := " " if string(p.AttackStyle) == s { @@ -34,14 +34,14 @@ func (g *Game) doStyle(sess *net.Session, input string) { if len(matches) == 1 { p.AttackStyle = player.AttackStyle(matches[0]) g.AccountStore.SaveCharacter(p) - sess.WriteLine(fmt.Sprintf("\nCombat style set to %s.", matches[0])) + sess.WriteLine(fmt.Sprintf("Combat style set to %s.", matches[0])) return } if len(matches) > 1 { - sess.WriteLine(fmt.Sprintf("\nAmbiguous style: %s. Choices: %s", input, strings.Join(matches, ", "))) + sess.WriteLine(fmt.Sprintf("Ambiguous style: %s. Choices: %s", input, strings.Join(matches, ", "))) return } - sess.WriteLine(fmt.Sprintf("\nUnknown style: %s. Choices: accurate, aggressive, defensive, balanced", input)) + sess.WriteLine(fmt.Sprintf("Unknown style: %s. Choices: accurate, aggressive, defensive, balanced", input)) } func (g *Game) executeStyle(sess *net.Session, args []string, rawInput string) { |
