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path: root/internal/game/cmd_style.go
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Diffstat (limited to 'internal/game/cmd_style.go')
-rw-r--r--internal/game/cmd_style.go8
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/cmd_style.go b/internal/game/cmd_style.go
index 94dd234..043c65f 100644
--- a/internal/game/cmd_style.go
+++ b/internal/game/cmd_style.go
@@ -13,7 +13,7 @@ func (g *Game) doStyle(sess *net.Session, input string) {
styles := []string{"accurate", "aggressive", "defensive", "balanced"}
if input == "" {
- sess.WriteLine("\nCombat styles:")
+ sess.WriteLine("Combat styles:")
for _, s := range styles {
marker := " "
if string(p.AttackStyle) == s {
@@ -34,14 +34,14 @@ func (g *Game) doStyle(sess *net.Session, input string) {
if len(matches) == 1 {
p.AttackStyle = player.AttackStyle(matches[0])
g.AccountStore.SaveCharacter(p)
- sess.WriteLine(fmt.Sprintf("\nCombat style set to %s.", matches[0]))
+ sess.WriteLine(fmt.Sprintf("Combat style set to %s.", matches[0]))
return
}
if len(matches) > 1 {
- sess.WriteLine(fmt.Sprintf("\nAmbiguous style: %s. Choices: %s", input, strings.Join(matches, ", ")))
+ sess.WriteLine(fmt.Sprintf("Ambiguous style: %s. Choices: %s", input, strings.Join(matches, ", ")))
return
}
- sess.WriteLine(fmt.Sprintf("\nUnknown style: %s. Choices: accurate, aggressive, defensive, balanced", input))
+ sess.WriteLine(fmt.Sprintf("Unknown style: %s. Choices: accurate, aggressive, defensive, balanced", input))
}
func (g *Game) executeStyle(sess *net.Session, args []string, rawInput string) {