diff options
Diffstat (limited to 'internal/game/cmd_stats.go')
| -rw-r--r-- | internal/game/cmd_stats.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/cmd_stats.go b/internal/game/cmd_stats.go index 333d535..9987a1d 100644 --- a/internal/game/cmd_stats.go +++ b/internal/game/cmd_stats.go @@ -60,14 +60,14 @@ func (g *Game) doStats(sess *net.Session) { var attRoll, maxHitVal int if weaponType == object.WeaponRanged { rangedBonus, _ := combat.RangedStyleBonus(string(p.AttackStyle)) - attRoll = combat.AttackRoll(p.Level(player.Ranged), rangedBonus, totals.RangedAttack) + attRoll = combat.EffectiveRoll(p.Level(player.Ranged), rangedBonus, totals.RangedAttack) maxHitVal = combat.MaxHit(p.Level(player.Ranged), rangedBonus, totals.RangedStrength) } else { attBonus, strBonus, _ := combat.AttackStyleBonus(string(p.AttackStyle)) - equipAtt := combat.SelectAttackBonus(attackType, + equipAtt := combat.SelectBonus(attackType, totals.StabAttack, totals.SlashAttack, totals.CrushAttack, totals.ScienceAttack, totals.RangedAttack) - attRoll = combat.AttackRoll(p.Level(player.Attack), attBonus, equipAtt) + attRoll = combat.EffectiveRoll(p.Level(player.Attack), attBonus, equipAtt) maxHitVal = combat.MaxHit(p.Level(player.Strength), strBonus, totals.StrengthBonus) } |
