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Diffstat (limited to 'internal/game/cmd_stats.go')
-rw-r--r--internal/game/cmd_stats.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/cmd_stats.go b/internal/game/cmd_stats.go
index 333d535..9987a1d 100644
--- a/internal/game/cmd_stats.go
+++ b/internal/game/cmd_stats.go
@@ -60,14 +60,14 @@ func (g *Game) doStats(sess *net.Session) {
var attRoll, maxHitVal int
if weaponType == object.WeaponRanged {
rangedBonus, _ := combat.RangedStyleBonus(string(p.AttackStyle))
- attRoll = combat.AttackRoll(p.Level(player.Ranged), rangedBonus, totals.RangedAttack)
+ attRoll = combat.EffectiveRoll(p.Level(player.Ranged), rangedBonus, totals.RangedAttack)
maxHitVal = combat.MaxHit(p.Level(player.Ranged), rangedBonus, totals.RangedStrength)
} else {
attBonus, strBonus, _ := combat.AttackStyleBonus(string(p.AttackStyle))
- equipAtt := combat.SelectAttackBonus(attackType,
+ equipAtt := combat.SelectBonus(attackType,
totals.StabAttack, totals.SlashAttack, totals.CrushAttack,
totals.ScienceAttack, totals.RangedAttack)
- attRoll = combat.AttackRoll(p.Level(player.Attack), attBonus, equipAtt)
+ attRoll = combat.EffectiveRoll(p.Level(player.Attack), attBonus, equipAtt)
maxHitVal = combat.MaxHit(p.Level(player.Strength), strBonus, totals.StrengthBonus)
}