diff options
Diffstat (limited to 'internal/game/cmd_stats.go')
| -rw-r--r-- | internal/game/cmd_stats.go | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/internal/game/cmd_stats.go b/internal/game/cmd_stats.go index ef5e2ba..0430c6e 100644 --- a/internal/game/cmd_stats.go +++ b/internal/game/cmd_stats.go @@ -19,18 +19,18 @@ func (g *Game) doStats(sess *net.Session) { attackType := "crush" weaponName := "unarmed" - var weaponType item.WeaponType + var weaponType item.EquipmentType var weaponDef *item.ItemDef if itemID, ok := p.Equipment[item.SlotMainHand]; ok { if def, err := g.ItemStore.Load(itemID); err == nil { weaponDef = def weaponName = def.Name - weaponType = def.WeaponType - if def.AttackType != "" { - attackType = def.AttackType - } else if def.WeaponType == item.WeaponRanged { + weaponType = def.EquipmentType() + if def.AttackType() != "" { + attackType = def.AttackType() + } else if def.EquipmentType() == item.EquipRangedWeapon { attackType = "ranged" - } else if def.WeaponType == item.WeaponScience { + } else if def.EquipmentType() == item.EquipScienceWeapon { attackType = "science" } } @@ -58,7 +58,7 @@ func (g *Game) doStats(sess *net.Session) { ) var attRoll, maxHitVal int - if weaponType == item.WeaponRanged { + if weaponType == item.EquipRangedWeapon { rangedBonus, _ := combat.RangedStyleBonus(string(p.AttackStyle)) attRoll = combat.EffectiveRoll(p.Level(player.Ranged), rangedBonus, totals.RangedAttack) maxHitVal = combat.MaxHit(p.Level(player.Ranged), rangedBonus, totals.RangedStrength) |
