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path: root/internal/game/cmd_skills.go
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Diffstat (limited to 'internal/game/cmd_skills.go')
-rw-r--r--internal/game/cmd_skills.go12
1 files changed, 6 insertions, 6 deletions
diff --git a/internal/game/cmd_skills.go b/internal/game/cmd_skills.go
index 4aacd31..2eeb149 100644
--- a/internal/game/cmd_skills.go
+++ b/internal/game/cmd_skills.go
@@ -17,10 +17,10 @@ func (g *Game) doSkills(sess *net.Session) {
p := sess.Player
mode := g.colorMode(sess)
t := &ui.Table{Title: "Skills", Columns: []string{
- color.Render(mode, color.Parse("4B"), "Skill"),
+ color.Render(mode, color.Parse("49"), "Skill"),
color.Render(mode, color.Parse("F5"), "Abbr"),
- color.Render(mode, color.Parse("E6"), "Level"),
- color.Render(mode, color.Parse("DE"), "XP"),
+ color.Render(mode, color.Parse("FA"), "Level"),
+ color.Render(mode, color.Parse("B3"), "XP"),
color.Render(mode, color.Parse("B3"), "XP to Next"),
}}
for _, s := range player.AllSkills {
@@ -28,10 +28,10 @@ func (g *Game) doSkills(sess *net.Session) {
xp := p.Skills[s]
next := player.XPForNextLevel(xp)
t.Rows = append(t.Rows, []string{
- color.Render(mode, color.Parse("4B"), string(s)),
+ color.Render(mode, color.Parse("49"), string(s)),
color.Render(mode, color.Parse("F5"), player.SkillAbbr[s]),
- color.Render(mode, color.Parse("E6"), strconv.Itoa(level)),
- color.Render(mode, color.Parse("DE"), strconv.Itoa(xp)),
+ color.Render(mode, color.Parse("FA"), strconv.Itoa(level)),
+ color.Render(mode, color.Parse("B3"), strconv.Itoa(xp)),
color.Render(mode, color.Parse("B3"), strconv.Itoa(next)),
})
}