diff options
Diffstat (limited to 'internal/game/cmd_skills.go')
| -rw-r--r-- | internal/game/cmd_skills.go | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/internal/game/cmd_skills.go b/internal/game/cmd_skills.go index 4aacd31..2eeb149 100644 --- a/internal/game/cmd_skills.go +++ b/internal/game/cmd_skills.go @@ -17,10 +17,10 @@ func (g *Game) doSkills(sess *net.Session) { p := sess.Player mode := g.colorMode(sess) t := &ui.Table{Title: "Skills", Columns: []string{ - color.Render(mode, color.Parse("4B"), "Skill"), + color.Render(mode, color.Parse("49"), "Skill"), color.Render(mode, color.Parse("F5"), "Abbr"), - color.Render(mode, color.Parse("E6"), "Level"), - color.Render(mode, color.Parse("DE"), "XP"), + color.Render(mode, color.Parse("FA"), "Level"), + color.Render(mode, color.Parse("B3"), "XP"), color.Render(mode, color.Parse("B3"), "XP to Next"), }} for _, s := range player.AllSkills { @@ -28,10 +28,10 @@ func (g *Game) doSkills(sess *net.Session) { xp := p.Skills[s] next := player.XPForNextLevel(xp) t.Rows = append(t.Rows, []string{ - color.Render(mode, color.Parse("4B"), string(s)), + color.Render(mode, color.Parse("49"), string(s)), color.Render(mode, color.Parse("F5"), player.SkillAbbr[s]), - color.Render(mode, color.Parse("E6"), strconv.Itoa(level)), - color.Render(mode, color.Parse("DE"), strconv.Itoa(xp)), + color.Render(mode, color.Parse("FA"), strconv.Itoa(level)), + color.Render(mode, color.Parse("B3"), strconv.Itoa(xp)), color.Render(mode, color.Parse("B3"), strconv.Itoa(next)), }) } |
