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-rw-r--r--internal/game/cmd_room_remove.go4
1 files changed, 4 insertions, 0 deletions
diff --git a/internal/game/cmd_room_remove.go b/internal/game/cmd_room_remove.go
index 187ec34..af745fd 100644
--- a/internal/game/cmd_room_remove.go
+++ b/internal/game/cmd_room_remove.go
@@ -216,6 +216,10 @@ func (g *Game) roomRemove(sess *net.Session, args []string) {
g.World.RebuildRoomIndex(g.DataDir)
g.MobStore.RemoveMobsInRoom(bID)
g.World.ClearRoomState(bID)
+ // Drop any cached in-room games and refund their outstanding wagers
+ // before the room stops existing (same eviction semantics as the
+ // admin editor's room deletion).
+ g.EvictCasinoRoom(bID)
// Relocate any other players standing in B to A (the current player is in
// A and unaffected). Mirrors performUndig's relocate tail.